Force chunk loading in EntityHuman.getBed, Fixes SPIGOT-64

This commit is contained in:
Thinkofdeath 2014-11-30 16:33:02 +00:00
parent 8b94fad772
commit c81db390ac

View file

@ -1,5 +1,5 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/EntityHuman.java 2014-11-28 17:43:43.105707435 +0000
+++ src/main/java/net/minecraft/server/EntityHuman.java 2014-11-28 17:38:17.000000000 +0000
--- ../work/decompile-8eb82bde//net/minecraft/server/EntityHuman.java 2014-11-30 16:32:54.472808010 +0000
+++ src/main/java/net/minecraft/server/EntityHuman.java 2014-11-30 16:32:11.364808967 +0000
@@ -8,13 +8,25 @@
import java.util.List;
import java.util.UUID;
@ -361,7 +361,15 @@
this.sleepTicks = flag ? 0 : 100;
if (flag2) {
@@ -1128,9 +1285,11 @@
@@ -1090,6 +1247,7 @@
}
public static BlockPosition getBed(World world, BlockPosition blockposition, boolean flag) {
+ ((ChunkProviderServer) world.chunkProvider).getChunkAt(blockposition.getX() >> 4, blockposition.getZ() >> 4);
if (world.getType(blockposition).getBlock() != Blocks.BED) {
if (!flag) {
return null;
@@ -1128,9 +1286,11 @@
if (blockposition != null) {
this.c = blockposition;
this.d = flag;
@ -373,7 +381,7 @@
}
}
@@ -1477,6 +1636,7 @@
@@ -1477,6 +1637,7 @@
}
public IChatBaseComponent getScoreboardDisplayName() {