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Fix package naming of PaperSpigot events to be consistent with Bukkit/Spigot
Right now this only affects the recently added PlayerMicroMoveEvent. I figured this should be done to keep the events organized in the same way Bukkit and Spigot do. This should lead to a less cluttered event package when we do add more events.
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2 changed files with 4 additions and 4 deletions
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@ -4,13 +4,13 @@ Date: Thu, 23 Jul 2015 03:19:57 -0700
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Subject: [PATCH] Add PlayerMicroMoveEvent
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Subject: [PATCH] Add PlayerMicroMoveEvent
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diff --git a/src/main/java/org/github/paperspigot/event/PlayerMicroMoveEvent.java b/src/main/java/org/github/paperspigot/event/PlayerMicroMoveEvent.java
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diff --git a/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java b/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java
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new file mode 100644
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new file mode 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000
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--- /dev/null
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--- /dev/null
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+++ b/src/main/java/org/github/paperspigot/event/PlayerMicroMoveEvent.java
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+++ b/src/main/java/org/github/paperspigot/event/player/PlayerMicroMoveEvent.java
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@@ -0,0 +0,0 @@
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@@ -0,0 +0,0 @@
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+package org.github.paperspigot.event;
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+package org.github.paperspigot.event.player;
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+
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+
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+import org.bukkit.Location;
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+import org.bukkit.Location;
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+import org.bukkit.entity.Player;
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+import org.bukkit.entity.Player;
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@ -12,7 +12,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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// CraftBukkit end
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// CraftBukkit end
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import org.github.paperspigot.PaperSpigotConfig; // PaperSpigot
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import org.github.paperspigot.PaperSpigotConfig; // PaperSpigot
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+import org.github.paperspigot.event.PlayerMicroMoveEvent; // PaperSpigot
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+import org.github.paperspigot.event.player.PlayerMicroMoveEvent; // PaperSpigot
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public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerListBox {
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public class PlayerConnection implements PacketListenerPlayIn, IUpdatePlayerListBox {
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