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SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
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1 changed files with 17 additions and 0 deletions
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@ -1,10 +1,13 @@
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package org.bukkit.craftbukkit.inventory;
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import com.google.common.base.Preconditions;
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import net.minecraft.server.EntityInsentient;
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import net.minecraft.server.EnumItemSlot;
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import org.bukkit.craftbukkit.CraftEquipmentSlot;
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import org.bukkit.craftbukkit.entity.CraftLivingEntity;
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import org.bukkit.entity.Entity;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.EquipmentSlot;
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import org.bukkit.inventory.ItemStack;
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public class CraftEntityEquipment implements EntityEquipment {
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@ -15,6 +18,20 @@ public class CraftEntityEquipment implements EntityEquipment {
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this.entity = entity;
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}
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@Override
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public void setItem(EquipmentSlot slot, ItemStack item) {
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Preconditions.checkArgument(slot != null, "slot must not be null");
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EnumItemSlot nmsSlot = CraftEquipmentSlot.getNMS(slot);
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setEquipment(nmsSlot, item);
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}
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@Override
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public ItemStack getItem(EquipmentSlot slot) {
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Preconditions.checkArgument(slot != null, "slot must not be null");
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EnumItemSlot nmsSlot = CraftEquipmentSlot.getNMS(slot);
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return getEquipment(nmsSlot);
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}
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@Override
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public ItemStack getItemInMainHand() {
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return getEquipment(EnumItemSlot.MAINHAND);
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