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Fix a ClassCastException from shooting fireworks
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commit
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2 changed files with 10 additions and 11 deletions
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@ -6,7 +6,7 @@ Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index ec12b57e..d086f331 100644
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index 18c5e31ab..37dbc12eb 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -0,0 +0,0 @@ package org.bukkit.event.entity;
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@ -30,19 +30,18 @@ index ec12b57e..d086f331 100644
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+
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+ @NotNull
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ }
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+
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+ @Deprecated
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Projectile projectile, final float force) {
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public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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- public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull final Entity projectile, final float force) {
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Projectile projectile, final float force) {
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+
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+ public EntityShootBowEvent(@NotNull final LivingEntity shooter, @Nullable final ItemStack bow, @NotNull ItemStack arrowItem, @NotNull final Entity projectile, final float force) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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+ // Paper end
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@ -6,7 +6,7 @@ Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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index e575d3cff7..85157e80d2 100644
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index e575d3cff..85157e80d 100644
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--- a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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+++ b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java
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@@ -0,0 +0,0 @@ public abstract class EntitySkeletonAbstract extends EntityMonster implements IR
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@ -19,7 +19,7 @@ index e575d3cff7..85157e80d2 100644
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event.getProjectile().remove();
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return;
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diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
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index 50b815dc89..4ec02c8ce7 100644
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index 50b815dc8..4ec02c8ce 100644
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--- a/src/main/java/net/minecraft/server/ItemBow.java
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+++ b/src/main/java/net/minecraft/server/ItemBow.java
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@@ -0,0 +0,0 @@ public class ItemBow extends ItemProjectileWeapon {
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@ -59,7 +59,7 @@ index 50b815dc89..4ec02c8ce7 100644
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if (itemstack1.isEmpty()) {
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entityhuman.inventory.f(itemstack1);
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diff --git a/src/main/java/net/minecraft/server/ItemCrossbow.java b/src/main/java/net/minecraft/server/ItemCrossbow.java
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index 6da9e5e4b7..cd17b47771 100644
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index 6da9e5e4b..cd17b4777 100644
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--- a/src/main/java/net/minecraft/server/ItemCrossbow.java
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+++ b/src/main/java/net/minecraft/server/ItemCrossbow.java
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@@ -0,0 +0,0 @@ public class ItemCrossbow extends ItemProjectileWeapon {
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@ -72,7 +72,7 @@ index 6da9e5e4b7..cd17b47771 100644
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event.getProjectile().remove();
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return;
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index db44e82a10..30fe2528ae 100644
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index db44e82a1..f0958e770 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -0,0 +0,0 @@ import net.minecraft.server.GeneratorAccess;
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@ -99,7 +99,7 @@ index db44e82a10..30fe2528ae 100644
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}
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- EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force);
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+ EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, CraftItemStack.asCraftMirror(arrowItem), (Projectile) arrow, force); // Paper
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+ EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, CraftItemStack.asCraftMirror(arrowItem), arrow, force); // Paper
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Bukkit.getPluginManager().callEvent(event);
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return event;
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