Use singleton in Village class to work around null issue that evades

This commit is contained in:
Zach Brown 2016-03-21 10:28:45 -05:00
parent 836ec9dc1a
commit ca7c627ded

View file

@ -1,4 +1,4 @@
From 04fd8f7d4f3cd1c3351ef21c0c6b17108f9db68a Mon Sep 17 00:00:00 2001
From 7ff983308b59dcb1c547aff7950be49305211165 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 19 Mar 2016 15:16:54 -0400
Subject: [PATCH] Pass world to Village creation
@ -19,7 +19,7 @@ index 107f582..140b14b 100644
village.a(nbttagcompound1);
this.villages.add(village);
diff --git a/src/main/java/net/minecraft/server/Village.java b/src/main/java/net/minecraft/server/Village.java
index 932eeb7..9b59dcb 100644
index 932eeb7..06a06ea 100644
--- a/src/main/java/net/minecraft/server/Village.java
+++ b/src/main/java/net/minecraft/server/Village.java
@@ -22,7 +22,7 @@ public class Village {
@ -31,6 +31,15 @@ index 932eeb7..9b59dcb 100644
this.c = BlockPosition.ZERO;
this.d = BlockPosition.ZERO;
this.j = new TreeMap();
--
2.7.4
@@ -391,7 +391,7 @@ public class Village {
NBTTagCompound nbttagcompound2 = nbttaglist1.get(j);
if (nbttagcompound2.hasKey("UUID")) {
- UserCache usercache = this.a.getMinecraftServer().getUserCache();
+ UserCache usercache = MinecraftServer.getServer().getUserCache(); // Paper - Bandaid for world being null
GameProfile gameprofile = usercache.a(UUID.fromString(nbttagcompound2.getString("UUID")));
if (gameprofile != null) {
--
2.7.3