Remove wrong update call in distance map add method

This commit is contained in:
Jason Penilla 2021-12-31 13:59:34 -08:00
parent 0ca006fedf
commit cb04758f6b
3 changed files with 5 additions and 10 deletions

View file

@ -44,9 +44,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
public final CallbackExecutor callbackExecutor = new CallbackExecutor();
public static final class CallbackExecutor implements java.util.concurrent.Executor, Runnable {
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
// Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
// Paper end - use distance map to optimise entity tracker
// Note: players need to be explicitly added to distance maps before they can be updated
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerGeneralAreaMap.add(player, chunkX, chunkZ, GENERAL_AREA_MAP_SQUARE_RADIUS); // Paper - optimise checkDespawn
}

View file

@ -60,10 +60,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
int chunkX = MCUtil.getChunkCoordinate(player.getX());
int chunkZ = MCUtil.getChunkCoordinate(player.getZ());
// Note: players need to be explicitly added to distance maps before they can be updated
+ // Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
+ // Paper end - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
+ this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
void removePlayerFromDistanceMaps(ServerPlayer player) {

View file

@ -51,9 +51,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+ // Paper end - use distance map to optimise entity tracker
// Note: players need to be explicitly added to distance maps before they can be updated
// Paper start - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
this.playerChunkTickRangeMap.update(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.playerChunkTickRangeMap.add(player, chunkX, chunkZ, DistanceManager.MOB_SPAWN_RANGE); // Paper - optimise ChunkMap#anyPlayerCloseEnoughForSpawning
}
void removePlayerFromDistanceMaps(ServerPlayer player) {