Copy items when constructing ClientboundSetCursorItemPacket

Unlike ClientboundContainerSetSlotPacket, the constructor
itself does not copy the item. Thus, we need to pass a copy of
the item to the constructor.
This commit is contained in:
Spottedleaf 2024-11-28 14:02:35 -08:00
parent b207266c7d
commit cb0a972b9f

View file

@ -18,7 +18,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
case PLACE_ONE:
case SWAP_WITH_CURSOR:
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, -1, this.player.inventoryMenu.incrementStateId(), this.player.containerMenu.getCarried()));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried())); // Paper - correctly set cursor
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried().copy())); // Paper - correctly set cursor
this.player.connection.send(new ClientboundContainerSetSlotPacket(this.player.containerMenu.containerId, this.player.inventoryMenu.incrementStateId(), packet.getSlotNum(), this.player.containerMenu.getSlot(packet.getSlotNum()).getItem()));
break;
// Modified clicked only
@ -27,7 +27,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
case DROP_ONE_CURSOR:
case CLONE_STACK:
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, -1, this.player.inventoryMenu.incrementStateId(), this.player.containerMenu.getCarried()));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried())); // Paper - correctly set cursor
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(this.player.containerMenu.getCarried().copy())); // Paper - correctly set cursor
break;
// Nothing
case NOTHING:
@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (packet.slotNum() >= 0) {
this.player.connection.send(new ClientboundContainerSetSlotPacket(this.player.inventoryMenu.containerId, this.player.inventoryMenu.incrementStateId(), packet.slotNum(), this.player.inventoryMenu.getSlot(packet.slotNum()).getItem()));
- this.player.connection.send(new ClientboundContainerSetSlotPacket(-1, this.player.inventoryMenu.incrementStateId(), -1, ItemStack.EMPTY));
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(ItemStack.EMPTY)); // Paper - correctly set cursor
+ this.player.connection.send(new net.minecraft.network.protocol.game.ClientboundSetCursorItemPacket(ItemStack.EMPTY.copy())); // Paper - correctly set cursor
}
return;
}