Fix the piston duplication option when it is on

This commit is contained in:
Spottedleaf 2020-06-26 14:36:48 -07:00
parent 9b3bb0cf51
commit cd6b64113f

View file

@ -63,12 +63,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
blockposition3 = blockposition3.shift(enumdirection1);
map.remove(blockposition3);
world.setTypeAndData(blockposition3, (IBlockData) Blocks.MOVING_PISTON.getBlockData().set(BlockPiston.FACING, enumdirection), 68);
- world.setTileEntity(blockposition3, BlockPistonMoving.a((IBlockData) list1.get(k), enumdirection, flag, false));
+ // Paper start - fix a variety of piston desync dupes
+ if (!allowDesync) {
+ iblockdata1 = world.getType(oldPos);
+ map.replace(oldPos, iblockdata1);
+ }
world.setTileEntity(blockposition3, BlockPistonMoving.a((IBlockData) list1.get(k), enumdirection, flag, false));
+ world.setTileEntity(blockposition3, BlockPistonMoving.a(allowDesync ? list1.get(k) : iblockdata1, enumdirection, flag, false));
+ if (!allowDesync) {
+ world.setTypeAndData(oldPos, Blocks.AIR.getBlockData(), 2 | 4 | 16 | 1024); // set air to prevent later physics updates from seeing this block
+ }