Fixed issues with updating redstone state under certain circumstances.

This commit is contained in:
EvilSeph 2011-05-17 01:06:59 -04:00
parent 38ebaa53e1
commit cd87e51638

View file

@ -282,8 +282,6 @@ public class BlockRedstoneWire extends Block {
this.a_(world, i, j, k, i1);
world.setTypeId(i, j, k, 0);
} else {
// CraftBukkit
if ((Block.byId[l] != null && Block.byId[l].isPowerSource()) || Block.DIODE_OFF.id == l || Block.DIODE_ON.id == l)
this.g(world, i, j, k);
}