Correctly fire VehicleExitEvent. Fixes BUKKIT-3761

This change makes it so that EntityHuman#setPassengerOf(Entity) invokes
its parent method when leaving vehicles so that VehicleExitEvent is fired
for players leaving vehicles.

This change also fixes BUKKIT-2110, making it so VehicleExitEvent
correctly handles cancellation. The implementation of VehicleExitEvent
completely ignored the cancellation state of the event, making it so that
cancelling the event had no effect.  Cancelling a VehicleExitEvent now
causes the entity to remain inside of the vehicle, with no visual stutter.
This commit is contained in:
Nate Mortensen 2013-07-12 16:45:42 -06:00
parent 67f15266da
commit cebc247b78
4 changed files with 52 additions and 6 deletions

View file

@ -1391,6 +1391,8 @@ public abstract class Entity {
// b(null) doesn't really fly for overloaded methods,
// so this method is needed
Entity originalVehicle = this.vehicle;
Entity originalPassenger = this.vehicle == null ? null : this.vehicle.passenger;
PluginManager pluginManager = Bukkit.getPluginManager();
this.getBukkitEntity(); // make sure bukkitEntity is initialised
// CraftBukkit end
@ -1402,6 +1404,10 @@ public abstract class Entity {
if ((this.bukkitEntity instanceof LivingEntity) && (this.vehicle.getBukkitEntity() instanceof Vehicle)) {
VehicleExitEvent event = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
pluginManager.callEvent(event);
if (event.isCancelled() || this.vehicle != originalVehicle) {
return;
}
}
// CraftBukkit end
@ -1413,10 +1419,28 @@ public abstract class Entity {
} else {
// CraftBukkit start
if ((this.bukkitEntity instanceof LivingEntity) && (entity.getBukkitEntity() instanceof Vehicle) && entity.world.isChunkLoaded((int) entity.locX >> 4, (int) entity.locZ >> 4)) {
// It's possible to move from one vehicle to another. We need to check if they're already in a vehicle, and fire an exit event if they are.
VehicleExitEvent exitEvent = null;
if (this.vehicle != null) {
exitEvent = new VehicleExitEvent((Vehicle) this.vehicle.getBukkitEntity(), (LivingEntity) this.bukkitEntity);
pluginManager.callEvent(exitEvent);
if (exitEvent.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
return;
}
}
VehicleEnterEvent event = new VehicleEnterEvent((Vehicle) entity.getBukkitEntity(), this.bukkitEntity);
pluginManager.callEvent(event);
if (event.isCancelled()) {
// If a plugin messes with the vehicle or the vehicle's passenger
if (event.isCancelled() || this.vehicle != originalVehicle || (this.vehicle != null && this.vehicle.passenger != originalPassenger)) {
// If we only cancelled the enterevent then we need to put the player in a decent position.
if (exitEvent != null && this.vehicle == originalVehicle && this.vehicle != null && this.vehicle.passenger == originalPassenger) {
this.setPositionRotation(this.vehicle.locX, this.vehicle.boundingBox.b + (double) this.vehicle.length, this.vehicle.locZ, this.yaw, this.pitch);
this.vehicle.passenger = null;
this.vehicle = null;
}
return;
}
}

View file

@ -304,6 +304,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
public void setPassengerOf(Entity entity) {
// CraftBukkit end
if (this.vehicle != null && entity == null) {
// CraftBukkit start - use parent method instead to correctly fire VehicleExitEvent
Entity originalVehicle = this.vehicle;
// First statement moved down, second statement handled in parent method.
/*
if (!this.world.isStatic) {
this.l(this.vehicle);
}
@ -313,6 +317,12 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
}
this.vehicle = null;
*/
super.setPassengerOf(entity);
if (!this.world.isStatic && this.vehicle == null) {
this.l(originalVehicle);
}
// CraftBukkit end
} else {
super.setPassengerOf(entity); // CraftBukkit - call new parent
}

View file

@ -461,12 +461,16 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void setPassengerOf(Entity entity) {
// mount(null) doesn't really fly for overloaded methods,
// so this method is needed
Entity currentVehicle = this.vehicle;
super.setPassengerOf(entity);
// CraftBukkit end
this.playerConnection.sendPacket(new Packet39AttachEntity(0, this, this.vehicle));
this.playerConnection.a(this.locX, this.locY, this.locZ, this.yaw, this.pitch);
// Check if the vehicle actually changed.
if (currentVehicle != this.vehicle) {
this.playerConnection.sendPacket(new Packet39AttachEntity(0, this, this.vehicle));
this.playerConnection.a(this.locX, this.locY, this.locZ, this.yaw, this.pitch);
}
// CraftBukkit end
}
protected void a(double d0, boolean flag) {}

View file

@ -55,8 +55,16 @@ public class PathfinderGoalTame extends PathfinderGoal {
this.entity.t(5);
}
if (this.entity.passenger != null) this.entity.passenger.mount((Entity) null); // CraftBukkit - Check for null
this.entity.passenger = null;
// CraftBukkit start - Handle dismounting to account for VehicleExitEvent being fired.
if (this.entity.passenger != null) {
this.entity.passenger.mount((Entity) null);
// If the entity still has a passenger, then a plugin cancelled the event.
if (this.entity.passenger != null) {
return;
}
}
// this.entity.passenger = null;
// CraftBukkit end
this.entity.cD();
this.entity.world.broadcastEntityEffect(this.entity, (byte) 6);
}