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Optimise BlockSoil nearby water lookup
Apparently the abstract block iteration was taking about 75% of the method call.
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1 changed files with 39 additions and 0 deletions
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@ -71,3 +71,42 @@
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BlockState iblockdata1 = pushEntitiesUp(state, Blocks.DIRT.defaultBlockState(), world, pos);
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world.setBlockAndUpdate(pos, iblockdata1);
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@@ -125,19 +154,28 @@
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}
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private static boolean isNearWater(LevelReader world, BlockPos pos) {
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- Iterator iterator = BlockPos.betweenClosed(pos.offset(-4, 0, -4), pos.offset(4, 1, 4)).iterator();
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+ // Paper start - Perf: remove abstract block iteration
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+ int xOff = pos.getX();
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+ int yOff = pos.getY();
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+ int zOff = pos.getZ();
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- BlockPos blockposition1;
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-
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- do {
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- if (!iterator.hasNext()) {
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- return false;
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+ for (int dz = -4; dz <= 4; ++dz) {
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+ int z = dz + zOff;
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+ for (int dx = -4; dx <= 4; ++dx) {
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+ int x = xOff + dx;
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+ for (int dy = 0; dy <= 1; ++dy) {
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+ int y = dy + yOff;
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+ net.minecraft.world.level.chunk.LevelChunk chunk = (net.minecraft.world.level.chunk.LevelChunk)world.getChunk(x >> 4, z >> 4);
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+ net.minecraft.world.level.material.FluidState fluid = chunk.getBlockStateFinal(x, y, z).getFluidState();
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+ if (fluid.is(FluidTags.WATER)) {
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+ return true;
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+ }
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+ }
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}
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+ }
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- blockposition1 = (BlockPos) iterator.next();
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- } while (!world.getFluidState(blockposition1).is(FluidTags.WATER));
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-
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- return true;
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+ return false;
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+ // Paper end - Perf: remove abstract block iteration
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}
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@Override
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