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Drop skulls like every other block. Fixes BUKKIT-2678
Instead of having a special case for skulls just use the normal logic for breaking a block. This avoids issues when interacting with API.
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1 changed files with 4 additions and 1 deletions
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@ -78,7 +78,8 @@ public class BlockSkull extends BlockContainer {
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return i;
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}
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public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {}
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// CraftBukkit - drop the item like every other block
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// public void dropNaturally(World world, int i, int j, int k, int l, float f, int i1) {}
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public void a(World world, int i, int j, int k, int l, EntityHuman entityhuman) {
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if (entityhuman.abilities.canInstantlyBuild) {
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@ -91,9 +92,11 @@ public class BlockSkull extends BlockContainer {
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public void remove(World world, int i, int j, int k, int l, int i1) {
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if (!world.isStatic) {
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/* CraftBukkit start - don't special code dropping the item
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if ((i1 & 8) == 0) {
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this.a(world, i, j, k, new ItemStack(Item.SKULL.id, 1, this.getDropData(world, i, j, k)));
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}
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// CraftBukkit end */
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super.remove(world, i, j, k, l, i1);
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}
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