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Readd configurable feature seed patch
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1 changed files with 26 additions and 27 deletions
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@ -78,34 +78,33 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public int getBehaviorTickRate(String typeName, String entityType, int def) {
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public int getBehaviorTickRate(String typeName, String entityType, int def) {
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return getIntOrDefault(behaviorTickRates, typeName, entityType, def);
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return getIntOrDefault(behaviorTickRates, typeName, entityType, def);
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}
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}
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diff --git a/src/main/java/net/minecraft/world/level/biome/Biome.java b/src/main/java/net/minecraft/world/level/biome/Biome.java
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diff --git a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/level/biome/Biome.java
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--- a/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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+++ b/src/main/java/net/minecraft/world/level/biome/Biome.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/ChunkGenerator.java
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@@ -0,0 +0,0 @@ public final class Biome {
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@@ -0,0 +0,0 @@ public abstract class ChunkGenerator implements BiomeManager.NoiseBiomeSource {
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public void generate(StructureFeatureManager structureAccessor, ChunkGenerator chunkGenerator, WorldGenRegion region, long populationSeed, WorldgenRandom random, BlockPos origin) {
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try {
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List<List<Supplier<ConfiguredFeature<?, ?>>>> list = this.generationSettings.features();
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Registry<PlacedFeature> iregistry = generatoraccessseed.registryAccess().registryOrThrow(Registry.PLACED_FEATURE_REGISTRY);
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- Registry<ConfiguredFeature<?, ?>> registry = region.registryAccess().registryOrThrow(Registry.CONFIGURED_FEATURE_REGISTRY);
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- Registry<StructureFeature<?>> iregistry1 = generatoraccessseed.registryAccess().registryOrThrow(Registry.STRUCTURE_FEATURE_REGISTRY);
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+ Registry<ConfiguredFeature<?, ?>> registry = region.registryAccess().registryOrThrow(Registry.CONFIGURED_FEATURE_REGISTRY); // Paper - diff on change
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+ Registry<StructureFeature<?>> iregistry1 = generatoraccessseed.registryAccess().registryOrThrow(Registry.STRUCTURE_FEATURE_REGISTRY); // Paper - diff on change
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Registry<StructureFeature<?>> registry2 = region.registryAccess().registryOrThrow(Registry.STRUCTURE_FEATURE_REGISTRY);
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int k = Math.max(GenerationStep.Decoration.values().length, j);
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int i = GenerationStep.Decoration.values().length;
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@@ -0,0 +0,0 @@ public final class Biome {
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for (int l = 0; l < k; ++l) {
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Supplier<String> supplier3 = () -> {
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@@ -0,0 +0,0 @@ public abstract class ChunkGenerator implements BiomeManager.NoiseBiomeSource {
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return registry.getResourceKey(configuredFeature).map(Object::toString).orElseGet(configuredFeature::toString);
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for (iterator = list1.iterator(); iterator.hasNext(); ++i1) {
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};
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StructureFeature<?> structuregenerator = (StructureFeature) iterator.next();
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- random.setFeatureSeed(populationSeed, k, j);
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+ // Paper start - change populationSeed used in random
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- seededrandom.setFeatureSeed(i, i1, l);
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+ long featurePopulationSeed = populationSeed;
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+ // Paper start - change populationSeed used in random
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+ final ResourceLocation location = registry.getKey(configuredFeature);
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+ long featurePopulationSeed = i;
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+ final long configFeatureSeed = region.getMinecraftWorld().paperConfig.featureSeeds.getLong(location);
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+ final net.minecraft.resources.ResourceLocation location = iregistry1.getKey(structuregenerator);
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+ if (configFeatureSeed != -1) {
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+ final long configFeatureSeed = generatoraccessseed.getMinecraftWorld().paperConfig.featureSeeds.getLong(location);
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+ final ChunkPos center = region.getCenter();
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+ if (configFeatureSeed != -1) {
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+ featurePopulationSeed = random.setDecorationSeed(configFeatureSeed, center.getMinBlockX(), center.getMinBlockZ()); // See ChunkGenerator#addVanillaDecorations
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+ featurePopulationSeed = seededrandom.setDecorationSeed(configFeatureSeed, blockposition.getX(), blockposition.getZ()); // See seededrandom.setDecorationSeed from above
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+ }
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+ }
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+ random.setFeatureSeed(featurePopulationSeed, k, j);
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+ seededrandom.setFeatureSeed(featurePopulationSeed, i1, l);;
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+ // Paper end
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+ // Paper end
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Supplier<String> supplier = () -> { // CraftBukkit - decompile error
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Optional optional = iregistry1.getResourceKey(structuregenerator).map(Object::toString);
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try {
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region.setCurrentlyGenerating(supplier3);
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