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Move health stuff from LivingEntity to Entity.
By: angelsl <angelsl@rpm>
This commit is contained in:
parent
b2817db6b7
commit
d3240391ad
4 changed files with 25 additions and 11 deletions
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@ -32,4 +32,17 @@ public interface Entity {
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* @return Entity ID
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*/
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public int getEntityID();
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/**
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* Gets the entitys health from 0-20, where 0 is dead and 20 is full
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*
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* @return Health represented from 0-20
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*/
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public int getHealth();
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/**
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* Sets the entitys health from 0-20, where 0 is dead and 20 is full
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*
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* @param health New health represented from 0-20
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*/
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public void setHealth(int health);
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}
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@ -15,7 +15,7 @@ public class EntityDamagedByBlockEvent extends EntityEvent implements Cancellabl
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private int damage;
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private boolean cancelled;
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public EntityDamagedByBlockEvent(Block damager, LivingEntity damagee, int damage)
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public EntityDamagedByBlockEvent(Block damager, Entity damagee, int damage)
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{
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super(Event.Type.ENTITY_DAMAGEDBY_BLOCK, damagee);
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this.damager = damager;
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@ -11,11 +11,11 @@ import org.bukkit.event.Event;
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*/
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public class EntityDamagedByEntityEvent extends EntityEvent implements Cancellable {
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private LivingEntity damager;
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private Entity damager;
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private int damage;
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private boolean cancelled;
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public EntityDamagedByEntityEvent(LivingEntity damager, LivingEntity damagee, int damage)
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public EntityDamagedByEntityEvent(Entity damager, Entity damagee, int damage)
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{
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super(Event.Type.ENTITY_DAMAGEDBY_ENTITY, damagee);
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this.damager = damager;
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@ -49,9 +49,9 @@ public class EntityDamagedByEntityEvent extends EntityEvent implements Cancellab
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/**
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* Returns the entity that damaged the player.
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* @return LivingEntity that damaged the player
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* @return Entity that damaged the player
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*/
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public LivingEntity getDamager()
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public Entity getDamager()
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{
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return damager;
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}
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@ -1,25 +1,26 @@
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package org.bukkit.event.entity;
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import org.bukkit.Entity;
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import org.bukkit.LivingEntity;
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import org.bukkit.event.Event;
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/**
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* Represents an LivingEntity-related event
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* Represents an Entity-related event
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*/
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public class EntityEvent extends Event {
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protected LivingEntity entity;
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protected Entity entity;
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public EntityEvent(final Event.Type type, final LivingEntity what)
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public EntityEvent(final Event.Type type, final Entity what)
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{
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super(type);
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entity = what;
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}
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/**
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* Returns the LivingEntity involved in this event
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* @return LivingEntity who is involved in this event
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* Returns the Entity involved in this event
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* @return Entity who is involved in this event
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*/
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public final LivingEntity getEntity()
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public final Entity getEntity()
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{
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return entity;
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}
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