diff --git a/patches/server/0364-implement-optional-per-player-mob-spawns.patch b/patches/server/0364-implement-optional-per-player-mob-spawns.patch index 250f3e80a1..f35f18e4a1 100644 --- a/patches/server/0364-implement-optional-per-player-mob-spawns.patch +++ b/patches/server/0364-implement-optional-per-player-mob-spawns.patch @@ -592,8 +592,25 @@ index 0c82b270c7095c7e4666a8078ecc7142503795c4..0583d7ee24f694fbf5138dfae9f7b8c8 private static double euclideanDistanceSquared(ChunkPos pos, Entity entity) { double d0 = (double) SectionPos.sectionToBlockCoord(pos.x, 8); double d1 = (double) SectionPos.sectionToBlockCoord(pos.z, 8); +diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java +index f0dac1f596911eb2109192ef16a619f8ae71d1f7..07b616d9d7cde77c001f5c627daef0731d883e61 100644 +--- a/src/main/java/net/minecraft/server/level/DistanceManager.java ++++ b/src/main/java/net/minecraft/server/level/DistanceManager.java +@@ -323,6 +323,12 @@ public abstract class DistanceManager { + + } + ++ // Paper start ++ public int getSimulationDistance() { ++ return this.simulationDistance; ++ } ++ // Paper end ++ + public int getNaturalSpawnChunkCount() { + this.naturalSpawnChunkCounter.runAllUpdates(); + return this.naturalSpawnChunkCounter.chunks.size(); diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java -index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..17a36ee61aacfc41e2d926335c460350cd25ab42 100644 +index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..d9405456f61b954f9b6fa2fa7939fc3a36ec6fc6 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -916,7 +916,22 @@ public class ServerChunkCache extends ChunkSource { @@ -606,7 +623,7 @@ index 7b391d6ab84eeaed7bdd27ea70d5e3f9690a0abf..17a36ee61aacfc41e2d926335c460350 + if (this.chunkMap.playerMobDistanceMap != null) { + // update distance map + this.level.timings.playerMobDistanceMapUpdate.startTiming(); -+ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance); ++ this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance()); + this.level.timings.playerMobDistanceMapUpdate.stopTiming(); + // re-set mob counts + for (ServerPlayer player : this.level.players) { diff --git a/patches/server/0432-Optimize-anyPlayerCloseEnoughForSpawning-to-use-dist.patch b/patches/server/0432-Optimize-anyPlayerCloseEnoughForSpawning-to-use-dist.patch index 6cfc9cc85a..7376075095 100644 --- a/patches/server/0432-Optimize-anyPlayerCloseEnoughForSpawning-to-use-dist.patch +++ b/patches/server/0432-Optimize-anyPlayerCloseEnoughForSpawning-to-use-dist.patch @@ -207,7 +207,7 @@ index 62a8482b73796f2c6b76c0e039cb21e799bc9416..87b612c25f865af4c8da72c761b70094 public List getPlayersCloseForSpawning(ChunkPos pos) { diff --git a/src/main/java/net/minecraft/server/level/DistanceManager.java b/src/main/java/net/minecraft/server/level/DistanceManager.java -index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe8c3ddaea 100644 +index f11e9421d393ef5a04f24c78a1214359710cc2f8..3865146697051e01a778414064425ea0e5162b8d 100644 --- a/src/main/java/net/minecraft/server/level/DistanceManager.java +++ b/src/main/java/net/minecraft/server/level/DistanceManager.java @@ -48,7 +48,7 @@ public abstract class DistanceManager { @@ -246,8 +246,8 @@ index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe this.playerTicketManager.update(i, Integer.MAX_VALUE, false); this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkcoordintpair, this.getPlayerTicketLevel(), chunkcoordintpair); } -@@ -324,13 +324,17 @@ public abstract class DistanceManager { - } +@@ -330,13 +330,17 @@ public abstract class DistanceManager { + // Paper end public int getNaturalSpawnChunkCount() { - this.naturalSpawnChunkCounter.runAllUpdates(); @@ -269,7 +269,7 @@ index 8868ffcda194e8c2300181a2cdda9337dbde6284..95f195980e28bb59f43e5ca1d5e79ebe public String getDebugStatus() { diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java -index 66dfe3d79fa3273a2bab64193f73f2b38002c18c..1115df1f148bcb079edb9eb397de3fab725bf83b 100644 +index 50f3be85039c698bb2f73116a397d6ddaeea6dbd..b10ed9f87e58983863864161457cd415bb782bfd 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -881,6 +881,37 @@ public class ServerChunkCache extends ChunkSource { diff --git a/patches/server/0590-Skip-distance-map-update-when-spawning-disabled.patch b/patches/server/0590-Skip-distance-map-update-when-spawning-disabled.patch index b666026596..6fe17535ff 100644 --- a/patches/server/0590-Skip-distance-map-update-when-spawning-disabled.patch +++ b/patches/server/0590-Skip-distance-map-update-when-spawning-disabled.patch @@ -5,7 +5,7 @@ Subject: [PATCH] Skip distance map update when spawning disabled. diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java -index 42cecd0f072505c80b65ccf26e5d838750d21e28..dcb65eb4e5790e12ebe83b0d25b5a8c7a8bfbb6b 100644 +index 1ff2d926ca5de9334b1e5aa5defb73d7fbc1c3af..8e87cc36b57bc5e8f8eb5583e02bbede4eb9ce54 100644 --- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java +++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java @@ -966,7 +966,7 @@ public class ServerChunkCache extends ChunkSource { @@ -16,4 +16,4 @@ index 42cecd0f072505c80b65ccf26e5d838750d21e28..dcb65eb4e5790e12ebe83b0d25b5a8c7 + if ((this.spawnFriendlies || this.spawnEnemies) && this.chunkMap.playerMobDistanceMap != null) { // don't update when animals and monsters are disabled // update distance map this.level.timings.playerMobDistanceMapUpdate.startTiming(); - this.chunkMap.playerMobDistanceMap.update(this.level.players, this.chunkMap.viewDistance); + this.chunkMap.playerMobDistanceMap.update(this.level.players, this.distanceManager.getSimulationDistance());