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Add methods to find targets for lightning strikes
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@ -692,6 +692,37 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
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@NotNull
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@NotNull
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public LightningStrike strikeLightningEffect(@NotNull Location loc);
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public LightningStrike strikeLightningEffect(@NotNull Location loc);
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// Paper start
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/**
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* Finds the location of the nearest unobstructed Lightning Rod in a 128-block
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* radius around the given location. Returns {@code null} if no Lightning Rod is found.
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*
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* <p>Note: To activate a Lightning Rod, the position one block above it must be struck by lightning.</p>
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*
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* @param location {@link Location} to search for Lightning Rod around
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* @return {@link Location} of Lightning Rod or {@code null}
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*/
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@Nullable
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public Location findLightningRod(@NotNull Location location);
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/**
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* Finds a target {@link Location} for lightning to strike.
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* <p>It selects from (in the following order):</p>
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* <ol>
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* <li>the block above the nearest Lightning Rod, found using {@link World#findLightningRod(Location)}</li>
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* <li>a random {@link LivingEntity} that can see the sky in a 6x6 cuboid
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* around input X/Z coordinates. Y ranges from <i>the highest motion-blocking
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* block at the input X/Z - 3</i> to <i>the height limit + 3</i></li>
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* </ol>
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* <p>Returns {@code null} if no target is found.</p>
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*
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* @param location {@link Location} to search for target around
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* @return lightning target or {@code null}
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*/
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@Nullable
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public Location findLightningTarget(@NotNull Location location);
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// Paper end
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/**
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/**
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* Get a list of all entities in this World
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* Get a list of all entities in this World
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*
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*
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