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PlayerLaunchProjectileEvent
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package com.destroystokyo.paper.event.player;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityShootBowEvent;
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import org.bukkit.event.player.PlayerEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when a player shoots a projectile.
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* <p>
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* Notably this event is not called for arrows as the player does not launch them, rather shoots them with the help
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* of a bow or crossbow. A plugin may listen to {@link EntityShootBowEvent}
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* for these actions instead.
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*/
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@NullMarked
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public class PlayerLaunchProjectileEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Projectile projectile;
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private final ItemStack itemStack;
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private boolean consumeItem = true;
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private boolean cancelled;
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@ApiStatus.Internal
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public PlayerLaunchProjectileEvent(final Player shooter, final ItemStack itemStack, final Projectile projectile) {
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super(shooter);
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this.itemStack = itemStack;
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this.projectile = projectile;
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}
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/**
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* Gets the projectile which will be launched by this event
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*
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* @return the launched projectile
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*/
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public Projectile getProjectile() {
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return this.projectile;
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}
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/**
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* Get the ItemStack used to fire the projectile
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*
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* @return The ItemStack used
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*/
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public ItemStack getItemStack() {
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return this.itemStack;
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}
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/**
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* Get whether to consume the ItemStack or not
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*
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* @return {@code true} to consume
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*/
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public boolean shouldConsume() {
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return this.consumeItem;
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}
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/**
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* Set whether to consume the ItemStack or not
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*
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* @param consumeItem {@code true} to consume
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*/
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public void setShouldConsume(final boolean consumeItem) {
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this.consumeItem = consumeItem;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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@Override
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public void setCancelled(final boolean cancel) {
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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