Fix possible NPE on painting creation (#9391)

This commit is contained in:
Jake Potrebic 2023-07-13 17:22:15 -07:00
parent 3114e253ce
commit d606a559a4

View file

@ -0,0 +1,28 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 24 Jun 2023 09:42:53 -0700
Subject: [PATCH] Fix possible NPE on painting creation
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftRegionAccessor.java
@@ -0,0 +0,0 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
AABB bb = (ItemFrame.class.isAssignableFrom(clazz))
? net.minecraft.world.entity.decoration.ItemFrame.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height)
: HangingEntity.calculateBoundingBox(null, pos, CraftBlock.blockFaceToNotch(dir).getOpposite(), width, height);
+ if (!this.getHandle().noCollision(bb)) continue; // Paper - add collision check
List<net.minecraft.world.entity.Entity> list = (List<net.minecraft.world.entity.Entity>) this.getHandle().getEntities(null, bb);
for (Iterator<net.minecraft.world.entity.Entity> it = list.iterator(); !taken && it.hasNext(); ) {
net.minecraft.world.entity.Entity e = it.next();
@@ -0,0 +0,0 @@ public abstract class CraftRegionAccessor implements RegionAccessor {
if (Painting.class.isAssignableFrom(clazz)) {
if (this.isNormalWorld() && randomizeData) {
entity = net.minecraft.world.entity.decoration.Painting.create(world, pos, dir).orElse(null);
- } else {
+ } // Paper
+ if (entity == null) { // Paper - if randomizeData fails, force it
entity = new net.minecraft.world.entity.decoration.Painting(net.minecraft.world.entity.EntityType.PAINTING, this.getHandle().getMinecraftWorld());
entity.absMoveTo(x, y, z, yaw, pitch);
((net.minecraft.world.entity.decoration.Painting) entity).setDirection(dir);