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SPIGOT-5481: PlayerBedLeaveEvent returns wrong bed location
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parent
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commit
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1 changed files with 9 additions and 4 deletions
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@ -362,7 +362,13 @@
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this.entitySleep(blockposition);
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this.entitySleep(blockposition);
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this.sleepTicks = 0;
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this.sleepTicks = 0;
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@@ -1215,6 +1373,23 @@
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@@ -1210,11 +1368,28 @@
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}
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public void wakeup(boolean flag, boolean flag1) {
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+ BlockPosition bedPosition = this.getBedPosition().orElse(null); // CraftBukkit
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super.entityWakeup();
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if (this.world instanceof WorldServer && flag1) {
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((WorldServer) this.world).everyoneSleeping();
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((WorldServer) this.world).everyoneSleeping();
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}
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}
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@ -371,9 +377,8 @@
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+ Player player = (Player) this.getBukkitEntity();
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+ Player player = (Player) this.getBukkitEntity();
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+
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+
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+ org.bukkit.block.Block bed;
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+ org.bukkit.block.Block bed;
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+ BlockPosition blockposition = this.getBedPosition().orElse(null);
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+ if (bedPosition != null) {
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+ if (blockposition != null) {
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+ bed = this.world.getWorld().getBlockAt(bedPosition.getX(), bedPosition.getY(), bedPosition.getZ());
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+ bed = this.world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
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+ } else {
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+ } else {
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+ bed = this.world.getWorld().getBlockAt(player.getLocation());
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+ bed = this.world.getWorld().getBlockAt(player.getLocation());
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+ }
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+ }
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