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SPIGOT-3290: /teleport command overrides player rotation
By: md_5 <git@md-5.net>
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1bcf144211
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1 changed files with 1 additions and 1 deletions
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@ -432,7 +432,7 @@
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}
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public void a(double d0, double d1, double d2, float f, float f1, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set) {
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+ this.a(d0, d1, d2, f, f1, Collections.<PacketPlayOutPosition.EnumPlayerTeleportFlags>emptySet(), PlayerTeleportEvent.TeleportCause.UNKNOWN);
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+ this.a(d0, d1, d2, f, f1, set, PlayerTeleportEvent.TeleportCause.UNKNOWN);
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+ }
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+
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+ public void a(double d0, double d1, double d2, float f, float f1, Set<PacketPlayOutPosition.EnumPlayerTeleportFlags> set, PlayerTeleportEvent.TeleportCause cause) {
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