Make things explodes via patches

This commit is contained in:
Bjarne Koll 2023-12-06 18:33:52 +01:00
parent c730cdcecf
commit d7874011e2

View file

@ -38,7 +38,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -0,0 +0,0 @@ public class Explosion {
this.damageCalculator = behavior == null ? this.makeDamageCalculator(entity) : behavior;
this.yield = this.blockInteraction == Explosion.BlockInteraction.DESTROY_WITH_DECAY ? 1.0F / this.radius : 1.0F; // CraftBukkit
}
+ // Paper start - optimise collisions
@ -55,7 +55,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
+
+ double mag = Math.sqrt(
+ xDir * xDir + yDir * yDir + zDir * zDir
+ xDir * xDir + yDir * yDir + zDir * zDir
+ );
+
+ rayCoords.add((xDir / mag) * (double)0.3F);
@ -135,9 +135,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
+
+ ret = new ExplosionBlockCache(
+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ key, pos, blockState, fluidState,
+ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
+ false
+ );
+ }
+
@ -200,7 +200,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ final long key = BlockPos.asLong(currX, currY, currZ);
+
+ final int cacheKey =
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
+ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
+ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
+ ExplosionBlockCache cachedBlock = blockCache[cacheKey];
@ -258,8 +258,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ }
+
+ private float getSeenFraction(final Vec3 source, final Entity target,
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final ExplosionBlockCache[] blockCache,
+ final BlockPos.MutableBlockPos blockPos) {
+ final AABB boundingBox = target.getBoundingBox();
+ final double diffX = boundingBox.maxX - boundingBox.minX;
+ final double diffY = boundingBox.maxY - boundingBox.minY;
@ -290,9 +290,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ ++totalRays;
+
+ final Vec3 from = new Vec3(
+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ fromX,
+ fromY,
+ Math.fma(dz, diffZ, offZ)
+ );
+
+ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
@ -403,10 +403,9 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- if (optional.isPresent()) {
- f -= ((Float) optional.get() + 0.3F) * 0.3F;
- }
+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
-
- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockposition, iblockdata, f)) {
+ if (!iblockdata.isDestroyable()) continue; // Paper
+ // Paper - optimise explosions
+
+ f -= cachedBlock.resistance; // Paper - optimise explosions
@ -448,23 +447,23 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
Entity entity = (Entity) iterator.next();
@@ -0,0 +0,0 @@ public class Explosion {
d8 /= d11;
d9 /= d11;
d10 /= d11;
- double d12 = this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
+ double d12 = this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions // Paper - optimise explosions
double d13 = (1.0D - d7) * d12;
// CraftBukkit start
@@ -0,0 +0,0 @@ public class Explosion {
// Calculate damage separately for each EntityComplexPart
double d7part;
if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
- double d13part = (1.0D - d7part) * Explosion.getSeenPercent(vec3d, entityComplexPart);
+ double d13part = (1.0D - d7part) * this.getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos); // Paper - optimise explosions
entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
for (EnderDragonPart entityComplexPart : ((EnderDragon) entity).subEntities) {
// Calculate damage separately for each EntityComplexPart
if (list.contains(entityComplexPart)) {
- entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity));
+ entityComplexPart.hurt(this.damageSource, this.damageCalculator.getEntityDamageAmount(this, entity, getSeenFraction(vec3d, entityComplexPart, blockCache, blockPos))); // Paper - actually optimise explosions
}
}
}
} else {
@@ -0,0 +0,0 @@ public class Explosion {
// CraftBukkit end
}
- double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity); // Paper - Optimize explosions
+ double d12 = (1.0D - d7) * this.getBlockDensity(vec3d, entity, blockCache, blockPos); // Paper - Optimize explosions
double d13;
if (entity instanceof LivingEntity) {
@@ -0,0 +0,0 @@ public class Explosion {
}
}
@ -472,7 +471,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
+ this.blockCache = null; // Paper - optimise explosions
+ this.chunkPosCache = null; // Paper - optimise explosions
+ this.chunkCache = null; // Paper - optimise explosions
+
}
public void finalizeExplosion(boolean particles) {
@ -494,3 +492,24 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.level.explosionDensityCache.put(key, blockDensity);
}
diff --git a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
+++ b/src/main/java/net/minecraft/world/level/ExplosionDamageCalculator.java
@@ -0,0 +0,0 @@ public class ExplosionDamageCalculator {
}
public float getEntityDamageAmount(Explosion explosion, Entity entity) {
+ // Paper start - actually optimise explosions
+ return this.getEntityDamageAmount(explosion, entity, Explosion.getSeenPercent(explosion.center(), entity));
+ }
+ public float getEntityDamageAmount(Explosion explosion, Entity entity, double seenPercent) {
+ // Paper end - actually optimise explosions
float f = explosion.radius() * 2.0F;
Vec3 vec3 = explosion.center();
double d = Math.sqrt(entity.distanceToSqr(vec3)) / (double)f;
- double e = (1.0D - d) * (double)Explosion.getSeenPercent(vec3, entity);
+ double e = (1.0D - d) * seenPercent; // Paper - actually optimise explosions
return (float)((e * e + e) / 2.0D * 7.0D * (double)f + 1.0D);
}
}