diff --git a/patches/api/Fix-upstream-javadocs.patch b/patches/api/Fix-upstream-javadocs.patch index 0083c1da0c..a97c181472 100644 --- a/patches/api/Fix-upstream-javadocs.patch +++ b/patches/api/Fix-upstream-javadocs.patch @@ -187,6 +187,41 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000 */ EATING, /** +diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java ++++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java +@@ -0,0 +0,0 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { + } + + /** +- * Returns the item held by the player. If this Item is null and the armor stand Item is also null, ++ * Returns the item held by the player. If this Item is air and the armor stand Item is also air, + * there will be no transaction between the player and the armor stand. +- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. +- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. +- * If both items are not null, the items will be swapped. ++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item. ++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand. ++ * If both items are not air, the items will be swapped. + * In the case that the event is cancelled the original items will remain the same. + * @return the item held by the player. + */ +@@ -0,0 +0,0 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { + + /** + * Returns the item held by the armor stand. +- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand. +- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. +- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. +- * If both items are not null, the items will be swapped. ++ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand. ++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item. ++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand. ++ * If both items are not air, the items will be swapped. + * In the case that the event is cancelled the original items will remain the same. + * @return the item held by the armor stand. + */ diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/org/bukkit/inventory/EntityEquipment.java