Validate slot in PlayerInventory#setSlot (#11399)

This commit is contained in:
4real 2024-09-17 17:57:32 +03:00
parent 85d19c8d5b
commit d90c4f37f6

View file

@ -0,0 +1,26 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: strnq <dev@aruus.uk>
Date: Sat, 14 Sep 2024 12:53:13 +0300
Subject: [PATCH] Validate slot in PlayerInventory#setSlot
The CraftPlayerInventory implementation sends a container_set_slot
packet to the client which will error if an invalid slot is passed to
the setSlot method, making a validation necessary over simply silently
ignoring invalid slot values.
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftInventoryPlayer.java
@@ -0,0 +0,0 @@ public class CraftInventoryPlayer extends CraftInventory implements org.bukkit.i
@Override
public void setItem(int index, ItemStack item) {
+ // Paper start - Validate setItem index
+ if (index < 0 || index > 40) {
+ throw new ArrayIndexOutOfBoundsException("Index must be between 0 and 40");
+ }
+ // Paper end - Validate setItem index
super.setItem(index, item);
if (this.getHolder() == null) return;
ServerPlayer player = ((CraftPlayer) this.getHolder()).getHandle();