Fix MC-121048 (#8429)

This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
This commit is contained in:
Melncat 2022-11-18 20:04:52 -08:00
parent 72369d4f40
commit da7eb6b942

View file

@ -0,0 +1,26 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MelnCat <melncatuwu@gmail.com>
Date: Mon, 3 Oct 2022 07:53:37 -0700
Subject: [PATCH] Fix MC-121048
This moves the setHealth call to below the recordDamage call to prevent
recordDamage from clearing the CombatTracker, since recordDamage will
clear the CombatTracker if the entity is dead. This fixes death messages
such as the "doomed to fall" messages.
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity {
// CraftBukkit end
float f3 = this.getHealth();
- this.setHealth(f3 - f);
+ // Paper start - MC-121048
this.getCombatTracker().recordDamage(damagesource, f3, f);
+ this.setHealth(f3 - f);
+ // Paper end
// CraftBukkit start
if (!human) {
this.setAbsorptionAmount(this.getAbsorptionAmount() - f);