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Undo a mistaken chunk registration change - Closes #1302
I misinterpreted some code as a risk of entity loss, but now after deeper study, I see how that code was used more and why it was adding entities to chunks that they shouldn't have been in during a world transfer process.
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154a6bba21
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1 changed files with 1 additions and 10 deletions
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@ -8,7 +8,7 @@ World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is tr
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Keep them consistent
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Keep them consistent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 6e37c4366..ea24a6e4c 100644
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index 6e37c4366f..000d2eeb93 100644
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--- a/src/main/java/net/minecraft/server/World.java
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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@ -20,13 +20,4 @@ index 6e37c4366..ea24a6e4c 100644
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int k = MathHelper.floor(entity.locZ / 16.0D);
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int k = MathHelper.floor(entity.locZ / 16.0D);
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if (!entity.aa || entity.ab != i || entity.ac != j || entity.ad != k) {
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if (!entity.aa || entity.ab != i || entity.ac != j || entity.ad != k) {
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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this.getChunkAt(entity.ab, entity.ad).a(entity, entity.ac);
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}
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- if (!entity.bD() && !this.isChunkLoaded(i, k, true)) {
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+ if (false && !entity.bD() && !this.isChunkLoaded(i, k, true)) { // Paper - Always send entities into a new chunk, never lose them
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entity.aa = false;
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} else {
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this.getChunkAt(i, k).a(entity);
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--
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--
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