MC-136886: locate command loads chunks without needing to.

Thanks Aikar for the report
This commit is contained in:
Senmori 2018-09-23 09:41:57 -04:00 committed by md_5
parent 7d506c6cd7
commit dcb43ef83d

View file

@ -0,0 +1,20 @@
--- a/net/minecraft/server/StructureGenerator.java
+++ b/net/minecraft/server/StructureGenerator.java
@@ -43,7 +43,7 @@
StructureStart structurestart = this.a(generatoraccess, chunkgenerator, (SeededRandom) random, i2);
if (structurestart != StructureGenerator.a && structurestart.c().a(l, i1, l + 15, i1 + 15)) {
- ((LongSet) chunkgenerator.getStructureCache(this).computeIfAbsent(j1, (i) -> {
+ ((LongSet) chunkgenerator.getStructureCache(this).computeIfAbsent(j1, (x) -> { // CraftBukkit - fix decompile error
return new LongOpenHashSet();
})).add(i2);
generatoraccess.getChunkProvider().a(j, k, true).a(this.a(), i2);
@@ -204,7 +204,7 @@
return structurestart;
} else {
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
- IChunkAccess ichunkaccess = generatoraccess.getChunkProvider().a(chunkcoordintpair.x, chunkcoordintpair.z, false);
+ IChunkAccess ichunkaccess = generatoraccess.getChunkProvider().getChunkAt(chunkcoordintpair.x, chunkcoordintpair.z, false, false); // CraftBukkit - don't load chunks
if (ichunkaccess != null) {
structurestart = ichunkaccess.a(this.a());