SPIGOT-690: Try to make force opened enchant tables work a bit better

This commit is contained in:
md_5 2017-11-18 10:48:16 +11:00
parent 74cd5fdfc4
commit dccd2763bd

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@ -321,9 +321,12 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
} }
// If there isn't an enchant table we can force create one, won't be very useful though. // If there isn't an enchant table we can force create one, won't be very useful though.
TileEntity container = getHandle().world.getTileEntity(new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ())); BlockPosition pos = new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ());
TileEntity container = getHandle().world.getTileEntity(pos);
if (container == null && force) { if (container == null && force) {
container = new TileEntityEnchantTable(); container = new TileEntityEnchantTable();
container.a(getHandle().world);
container.setPosition(pos);
} }
getHandle().openTileEntity((ITileEntityContainer) container); getHandle().openTileEntity((ITileEntityContainer) container);