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Apply spawner delay for cancelled pre spawn events (#1276)
Setting the flag updates the spawner's delay which stops the spawner from trying to find a new spawn position each tick efter the event was cancelled/aborted which makes it usable for mob stackers/mergers and other plugins that don't actually want any mob to spawn in the spawner cycle but keep the overall behaviour close to vanilla. This might slightly effect existing plugins that use this event but I doubt anyone really relied on this behaviour, the only possible use case that I can think of is cancelling the event until you find a suitable position in your plugin... and this should be handled by the plugin itself by cancelling and spawning at the position manually.
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1 changed files with 3 additions and 2 deletions
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@ -15,7 +15,7 @@ instead and save a lot of server resources.
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See: https://github.com/PaperMC/Paper/issues/917
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diff --git a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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index 87fe4775f..9466bcdc7 100644
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index 87fe4775..94d0b8a3 100644
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--- a/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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+++ b/src/main/java/net/minecraft/server/MobSpawnerAbstract.java
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@@ -0,0 +0,0 @@
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@ -44,6 +44,7 @@ index 87fe4775f..9466bcdc7 100644
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+ org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.SPAWNER
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+ );
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+ if (!event.callEvent()) {
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+ flag = true;
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+ if (event.shouldAbortSpawn()) {
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+ break;
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+ }
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@ -55,7 +56,7 @@ index 87fe4775f..9466bcdc7 100644
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if (entity == null) {
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 2cd063829..e217d3340 100644
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index ed22607d..5d633774 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -0,0 +0,0 @@ public final class SpawnerCreature {
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