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Remove guardian beam render issue workaround
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
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1 changed files with 0 additions and 20 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Gabscap <git@gabscap.de>
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Date: Sat, 19 Mar 2016 22:25:11 +0100
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Subject: [PATCH] Guardian beam workaround
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This patch is a workaround for MC-165595
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diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
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+++ b/src/main/java/net/minecraft/network/protocol/game/ClientboundSetTimePacket.java
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@@ -0,0 +0,0 @@ public class ClientboundSetTimePacket implements Packet<ClientGamePacketListener
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private final long dayTime;
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public ClientboundSetTimePacket(long time, long timeOfDay, boolean doDaylightCycle) {
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- this.gameTime = time;
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+ this.gameTime = time % 192000; // Paper - fix guardian beam
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long l = timeOfDay;
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if (!doDaylightCycle) {
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l = -timeOfDay;
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