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Fix hit criteria advancement triggered before changing state (#10409)
* Fix hit criteria advancement being triggered before changing block state. * Rebase --------- Co-authored-by: Bjarne Koll <git@lynxplay.dev>
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1 changed files with 12 additions and 1 deletions
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@ -24,6 +24,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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int i = getRedstoneStrength(hitResult, hitResult.getLocation());
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int j = entity instanceof AbstractArrow ? 20 : 8;
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+ // Paper start - Add TargetHitEvent
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+ boolean shouldAward = false;
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+ if (entity instanceof Projectile) {
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+ final Projectile projectile = (Projectile) entity;
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+ final org.bukkit.craftbukkit.block.CraftBlock craftBlock = org.bukkit.craftbukkit.block.CraftBlock.at(world, hitResult.getBlockPos());
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@ -31,7 +32,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ final io.papermc.paper.event.block.TargetHitEvent targetHitEvent = new io.papermc.paper.event.block.TargetHitEvent((org.bukkit.entity.Projectile) projectile.getBukkitEntity(), craftBlock, blockFace, i);
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+ if (targetHitEvent.callEvent()) {
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+ i = targetHitEvent.getSignalStrength();
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+ awardTargetHitCriteria(projectile, hitResult, i);
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+ shouldAward = true;
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+ } else {
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+ return i;
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+ }
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@ -40,3 +41,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (!world.getBlockTicks().hasScheduledTick(hitResult.getBlockPos(), state.getBlock())) {
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setOutputPower(world, state, i, hitResult.getBlockPos(), j);
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}
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+ // Paper start - Award Hit Criteria after Block Update
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+ if (shouldAward) {
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+ awardTargetHitCriteria((Projectile) entity, hitResult, i);
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+ }
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+ // Paper end - Award Hit Criteria after Block Update
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+
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return i;
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}
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