Load Allay duplication cooldown as a long (#8410)

It is saved as a long, and the API exposes a long, so loading it as an int may cause issues like overflows.
This commit is contained in:
Noah van der Aa 2022-10-22 16:16:24 +02:00
parent b3694909dc
commit ddc8e1fd7c

View file

@ -1,8 +1,11 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 3 Aug 2018 00:04:54 -0400
Subject: [PATCH] MC-135506: Experience should save as Integers
Subject: [PATCH] Fix NBT type issues
Addresses two issues:
- MC-135506: Experience should save as Integers
- Allay duplication cooldown is saved and exposed as a long, but loaded as an int
diff --git a/src/main/java/net/minecraft/world/entity/ExperienceOrb.java b/src/main/java/net/minecraft/world/entity/ExperienceOrb.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
@ -26,3 +29,16 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.count = Math.max(nbt.getInt("Count"), 1);
this.loadPaperNBT(nbt); // Paper
}
diff --git a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
+++ b/src/main/java/net/minecraft/world/entity/animal/allay/Allay.java
@@ -0,0 +0,0 @@ public class Allay extends PathfinderMob implements InventoryCarrier {
});
}
- this.duplicationCooldown = (long) nbt.getInt("DuplicationCooldown");
+ this.duplicationCooldown = nbt.getLong("DuplicationCooldown"); // Paper - Load as long
this.entityData.set(Allay.DATA_CAN_DUPLICATE, nbt.getBoolean("CanDuplicate"));
}