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Added setFire option to createExplosion methods.
By: sunkid <sunkid@iminurnetz.com>
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615b1a9f3f
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1 changed files with 24 additions and 0 deletions
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@ -493,6 +493,19 @@ public interface World {
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*/
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*/
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public boolean createExplosion(double x, double y, double z, float power);
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public boolean createExplosion(double x, double y, double z, float power);
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/**
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* Creates explosion at given coordinates with given power and optionally setting
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* blocks on fire.
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*
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* @param x
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* @param y
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* @param z
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether or not to set blocks on fire
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(double x, double y, double z, float power, boolean setFire);
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/**
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/**
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* Creates explosion at given coordinates with given power
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* Creates explosion at given coordinates with given power
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*
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*
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@ -502,6 +515,17 @@ public interface World {
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*/
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*/
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public boolean createExplosion(Location loc, float power);
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public boolean createExplosion(Location loc, float power);
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/**
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* Creates explosion at given coordinates with given power and optionally setting
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* blocks on fire.
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*
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* @param loc
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* @param power The power of explosion, where 4F is TNT
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* @param setFire Whether or not to set blocks on fire
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* @return false if explosion was canceled, otherwise true
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*/
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public boolean createExplosion(Location loc, float power, boolean setFire);
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/**
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/**
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* Gets the {@link Environment} type of this world
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* Gets the {@link Environment} type of this world
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*
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*
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