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Prevent NPE if hooked entity was cleared (#10712)
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1 changed files with 24 additions and 0 deletions
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 12 May 2024 21:57:23 -0700
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Subject: [PATCH] Prevent NPE if hooked entity was cleared
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diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -0,0 +0,0 @@ public class FishingHook extends Projectile {
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if (playerFishEvent.isCancelled()) {
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return 0;
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}
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+ if (this.hookedIn != null) { // Paper - re-check to see if there is a hooked entity
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// CraftBukkit end
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this.pullEntity(this.hookedIn);
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CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) entityhuman, usedItem, this, Collections.emptyList());
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this.level().broadcastEntityEvent(this, (byte) 31);
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i = this.hookedIn instanceof ItemEntity ? 3 : 5;
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+ } // Paper - re-check to see if there is a hooked entity
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} else if (this.nibble > 0) {
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LootParams lootparams = (new LootParams.Builder((ServerLevel) this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, usedItem).withParameter(LootContextParams.THIS_ENTITY, this).withLuck((float) this.luck + entityhuman.getLuck()).create(LootContextParamSets.FISHING);
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LootTable loottable = this.level().getServer().reloadableRegistries().getLootTable(BuiltInLootTables.FISHING);
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