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Add PrePlayerAttackEntityEvent
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package io.papermc.paper.event.player;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Cancellable;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.player.PlayerEvent;
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import org.jetbrains.annotations.ApiStatus;
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import org.jspecify.annotations.NullMarked;
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/**
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* Called when the player tries to attack an entity.
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* <p>
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* This occurs before any of the damage logic, so cancelling this event
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* will prevent any sort of sounds from being played when attacking.
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* <p>
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* This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
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* to indicate that this entity will not actually be attacked.
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* <p>
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* Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
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*/
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@NullMarked
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public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
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private static final HandlerList HANDLER_LIST = new HandlerList();
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private final Entity attacked;
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private final boolean willAttack;
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private boolean cancelled;
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@ApiStatus.Internal
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public PrePlayerAttackEntityEvent(final Player player, final Entity attacked, final boolean willAttack) {
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super(player);
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this.attacked = attacked;
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this.willAttack = willAttack;
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this.cancelled = !willAttack;
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}
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/**
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* Gets the entity that was attacked in this event.
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*
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* @return entity that was attacked
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*/
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public Entity getAttacked() {
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return this.attacked;
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}
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/**
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* Gets if this entity will be attacked normally.
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* Entities like falling sand will return {@code false} because
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* their entity type does not allow them to be attacked.
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* <p>
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* Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
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*
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* @return if the entity will actually be attacked
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*/
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public boolean willAttack() {
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return this.willAttack;
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}
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@Override
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public boolean isCancelled() {
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return this.cancelled;
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}
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/**
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* Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
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* this event will always be cancelled.
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*
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* @param cancel {@code true} if you wish to cancel this event
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*/
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@Override
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public void setCancelled(final boolean cancel) {
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if (!this.willAttack) {
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return;
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}
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this.cancelled = cancel;
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}
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@Override
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public HandlerList getHandlers() {
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return HANDLER_LIST;
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}
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public static HandlerList getHandlerList() {
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return HANDLER_LIST;
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}
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}
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