Fix upstreams block state factories

Sometimes, blocks are changed and then logic is called before the associated
tile entity is removed. When this happens, the factories were relying on the
block at the position, not the tile entity. This change prioritizes using the
tile entity type to determine the block state factory and falls back on
the material type of the block at that location.

== AT ==
public net.minecraft.world.level.block.entity.BlockEntityType validBlocks
This commit is contained in:
Jake Potrebic 2021-10-06 20:50:48 -07:00
parent 5f4779fc86
commit e259cfeb72
4 changed files with 106 additions and 248 deletions

View file

@ -122,7 +122,7 @@
+ // Paper end
+ if (this.level == null) return null;
+ org.bukkit.block.Block block = this.level.getWorld().getBlockAt(this.worldPosition.getX(), this.worldPosition.getY(), this.worldPosition.getZ());
+ if (block.getType() == org.bukkit.Material.AIR) return null;
+ // if (block.getType() == org.bukkit.Material.AIR) return null; // Paper - actually get the tile entity if it still exists
+ org.bukkit.block.BlockState state = block.getState(useSnapshot); // Paper
+ if (state instanceof InventoryHolder) return (InventoryHolder) state;
+ return null;

View file

@ -20,7 +20,7 @@ import org.bukkit.persistence.PersistentDataContainer;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public class CraftBlockEntityState<T extends BlockEntity> extends CraftBlockState implements TileState {
public abstract class CraftBlockEntityState<T extends BlockEntity> extends CraftBlockState implements TileState { // Paper - revert upstream's revert of the block state changes
private final T tileEntity;
private final T snapshot;
@ -196,14 +196,10 @@ public class CraftBlockEntityState<T extends BlockEntity> extends CraftBlockStat
}
@Override
public CraftBlockEntityState<T> copy() {
return new CraftBlockEntityState<>(this, null);
}
public abstract CraftBlockEntityState<T> copy(); // Paper - make abstract
@Override
public CraftBlockEntityState<T> copy(Location location) {
return new CraftBlockEntityState<>(this, location);
}
public abstract CraftBlockEntityState<T> copy(Location location); // Paper - make abstract
// Paper start
@Override

View file

@ -22,6 +22,7 @@ import net.minecraft.world.level.block.entity.BeehiveBlockEntity;
import net.minecraft.world.level.block.entity.BellBlockEntity;
import net.minecraft.world.level.block.entity.BlastFurnaceBlockEntity;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType; // Paper
import net.minecraft.world.level.block.entity.BrewingStandBlockEntity;
import net.minecraft.world.level.block.entity.BrushableBlockEntity;
import net.minecraft.world.level.block.entity.CalibratedSculkSensorBlockEntity;
@ -88,9 +89,9 @@ public final class CraftBlockStates {
private static class BlockEntityStateFactory<T extends BlockEntity, B extends CraftBlockEntityState<T>> extends BlockStateFactory<B> {
private final BiFunction<World, T, B> blockStateConstructor;
private final BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor;
private final BlockEntityType<? extends T> tileEntityConstructor; // Paper
protected BlockEntityStateFactory(Class<B> blockStateType, BiFunction<World, T, B> blockStateConstructor, BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor) {
protected BlockEntityStateFactory(Class<B> blockStateType, BiFunction<World, T, B> blockStateConstructor, BlockEntityType<? extends T> tileEntityConstructor) { // Paper
super(blockStateType);
this.blockStateConstructor = blockStateConstructor;
this.tileEntityConstructor = tileEntityConstructor;
@ -107,7 +108,7 @@ public final class CraftBlockStates {
}
private T createTileEntity(BlockPos blockPosition, net.minecraft.world.level.block.state.BlockState blockData) {
return this.tileEntityConstructor.apply(blockPosition, blockData);
return this.tileEntityConstructor.create(blockPosition, blockData); // Paper
}
private B createBlockState(World world, T tileEntity) {
@ -119,233 +120,66 @@ public final class CraftBlockStates {
private static final BlockStateFactory<?> DEFAULT_FACTORY = new BlockStateFactory<CraftBlockState>(CraftBlockState.class) {
@Override
public CraftBlockState createBlockState(World world, BlockPos blockPosition, net.minecraft.world.level.block.state.BlockState blockData, BlockEntity tileEntity) {
// SPIGOT-6754, SPIGOT-6817: Restore previous behaviour for tile entities with removed blocks (loot generation post-destroy)
if (tileEntity != null) {
// block with unhandled TileEntity:
return new CraftBlockEntityState<>(world, tileEntity);
}
// Paper - revert upstream's revert of the block state changes. Block entities that have already had the block type set to AIR are still valid, upstream decided to ignore them
Preconditions.checkState(tileEntity == null, "Unexpected BlockState for %s", CraftBlockType.minecraftToBukkit(blockData.getBlock()));
return new CraftBlockState(world, blockPosition, blockData);
}
};
// Paper start
private static final Map<BlockEntityType<?>, BlockStateFactory<?>> FACTORIES_BY_BLOCK_ENTITY_TYPE = new HashMap<>();
private static void register(BlockEntityType<?> type, BlockStateFactory<?> factory) {
FACTORIES_BY_BLOCK_ENTITY_TYPE.put(type, factory);
}
// Paper end
static {
register(
Arrays.asList(
Material.ACACIA_SIGN,
Material.ACACIA_WALL_SIGN,
Material.BAMBOO_SIGN,
Material.BAMBOO_WALL_SIGN,
Material.BIRCH_SIGN,
Material.BIRCH_WALL_SIGN,
Material.CHERRY_SIGN,
Material.CHERRY_WALL_SIGN,
Material.CRIMSON_SIGN,
Material.CRIMSON_WALL_SIGN,
Material.DARK_OAK_SIGN,
Material.DARK_OAK_WALL_SIGN,
Material.JUNGLE_SIGN,
Material.JUNGLE_WALL_SIGN,
Material.MANGROVE_SIGN,
Material.MANGROVE_WALL_SIGN,
Material.OAK_SIGN,
Material.OAK_WALL_SIGN,
Material.PALE_OAK_SIGN,
Material.PALE_OAK_WALL_SIGN,
Material.SPRUCE_SIGN,
Material.SPRUCE_WALL_SIGN,
Material.WARPED_SIGN,
Material.WARPED_WALL_SIGN
), CraftSign.class, CraftSign::new, SignBlockEntity::new
);
register(
Arrays.asList(
Material.ACACIA_HANGING_SIGN,
Material.ACACIA_WALL_HANGING_SIGN,
Material.BAMBOO_HANGING_SIGN,
Material.BAMBOO_WALL_HANGING_SIGN,
Material.BIRCH_HANGING_SIGN,
Material.BIRCH_WALL_HANGING_SIGN,
Material.CHERRY_HANGING_SIGN,
Material.CHERRY_WALL_HANGING_SIGN,
Material.CRIMSON_HANGING_SIGN,
Material.CRIMSON_WALL_HANGING_SIGN,
Material.DARK_OAK_HANGING_SIGN,
Material.DARK_OAK_WALL_HANGING_SIGN,
Material.JUNGLE_HANGING_SIGN,
Material.JUNGLE_WALL_HANGING_SIGN,
Material.MANGROVE_HANGING_SIGN,
Material.MANGROVE_WALL_HANGING_SIGN,
Material.OAK_HANGING_SIGN,
Material.OAK_WALL_HANGING_SIGN,
Material.PALE_OAK_HANGING_SIGN,
Material.PALE_OAK_WALL_HANGING_SIGN,
Material.SPRUCE_HANGING_SIGN,
Material.SPRUCE_WALL_HANGING_SIGN,
Material.WARPED_HANGING_SIGN,
Material.WARPED_WALL_HANGING_SIGN
), CraftHangingSign.class, CraftHangingSign::new, HangingSignBlockEntity::new
);
register(
Arrays.asList(
Material.CREEPER_HEAD,
Material.CREEPER_WALL_HEAD,
Material.DRAGON_HEAD,
Material.DRAGON_WALL_HEAD,
Material.PIGLIN_HEAD,
Material.PIGLIN_WALL_HEAD,
Material.PLAYER_HEAD,
Material.PLAYER_WALL_HEAD,
Material.SKELETON_SKULL,
Material.SKELETON_WALL_SKULL,
Material.WITHER_SKELETON_SKULL,
Material.WITHER_SKELETON_WALL_SKULL,
Material.ZOMBIE_HEAD,
Material.ZOMBIE_WALL_HEAD
), CraftSkull.class, CraftSkull::new, SkullBlockEntity::new
);
register(
Arrays.asList(
Material.COMMAND_BLOCK,
Material.REPEATING_COMMAND_BLOCK,
Material.CHAIN_COMMAND_BLOCK
), CraftCommandBlock.class, CraftCommandBlock::new, CommandBlockEntity::new
);
register(
Arrays.asList(
Material.BLACK_BANNER,
Material.BLACK_WALL_BANNER,
Material.BLUE_BANNER,
Material.BLUE_WALL_BANNER,
Material.BROWN_BANNER,
Material.BROWN_WALL_BANNER,
Material.CYAN_BANNER,
Material.CYAN_WALL_BANNER,
Material.GRAY_BANNER,
Material.GRAY_WALL_BANNER,
Material.GREEN_BANNER,
Material.GREEN_WALL_BANNER,
Material.LIGHT_BLUE_BANNER,
Material.LIGHT_BLUE_WALL_BANNER,
Material.LIGHT_GRAY_BANNER,
Material.LIGHT_GRAY_WALL_BANNER,
Material.LIME_BANNER,
Material.LIME_WALL_BANNER,
Material.MAGENTA_BANNER,
Material.MAGENTA_WALL_BANNER,
Material.ORANGE_BANNER,
Material.ORANGE_WALL_BANNER,
Material.PINK_BANNER,
Material.PINK_WALL_BANNER,
Material.PURPLE_BANNER,
Material.PURPLE_WALL_BANNER,
Material.RED_BANNER,
Material.RED_WALL_BANNER,
Material.WHITE_BANNER,
Material.WHITE_WALL_BANNER,
Material.YELLOW_BANNER,
Material.YELLOW_WALL_BANNER
), CraftBanner.class, CraftBanner::new, BannerBlockEntity::new
);
register(
Arrays.asList(
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.BLACK_SHULKER_BOX
), CraftShulkerBox.class, CraftShulkerBox::new, ShulkerBoxBlockEntity::new
);
register(
Arrays.asList(
Material.BLACK_BED,
Material.BLUE_BED,
Material.BROWN_BED,
Material.CYAN_BED,
Material.GRAY_BED,
Material.GREEN_BED,
Material.LIGHT_BLUE_BED,
Material.LIGHT_GRAY_BED,
Material.LIME_BED,
Material.MAGENTA_BED,
Material.ORANGE_BED,
Material.PINK_BED,
Material.PURPLE_BED,
Material.RED_BED,
Material.WHITE_BED,
Material.YELLOW_BED
), CraftBed.class, CraftBed::new, BedBlockEntity::new
);
register(
Arrays.asList(
Material.BEEHIVE,
Material.BEE_NEST
), CraftBeehive.class, CraftBeehive::new, BeehiveBlockEntity::new
);
register(
Arrays.asList(
Material.CAMPFIRE,
Material.SOUL_CAMPFIRE
), CraftCampfire.class, CraftCampfire::new, CampfireBlockEntity::new
);
register(Material.BARREL, CraftBarrel.class, CraftBarrel::new, BarrelBlockEntity::new);
register(Material.BEACON, CraftBeacon.class, CraftBeacon::new, BeaconBlockEntity::new);
register(Material.BELL, CraftBell.class, CraftBell::new, BellBlockEntity::new);
register(Material.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new, BlastFurnaceBlockEntity::new);
register(Material.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new, BrewingStandBlockEntity::new);
register(Material.CHEST, CraftChest.class, CraftChest::new, ChestBlockEntity::new);
register(Material.CHISELED_BOOKSHELF, CraftChiseledBookshelf.class, CraftChiseledBookshelf::new, ChiseledBookShelfBlockEntity::new);
register(Material.COMPARATOR, CraftComparator.class, CraftComparator::new, ComparatorBlockEntity::new);
register(Material.CONDUIT, CraftConduit.class, CraftConduit::new, ConduitBlockEntity::new);
register(Material.CREAKING_HEART, CraftCreakingHeart.class, CraftCreakingHeart::new, CreakingHeartBlockEntity::new);
register(Material.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new, DaylightDetectorBlockEntity::new);
register(Material.DECORATED_POT, CraftDecoratedPot.class, CraftDecoratedPot::new, DecoratedPotBlockEntity::new);
register(Material.DISPENSER, CraftDispenser.class, CraftDispenser::new, DispenserBlockEntity::new);
register(Material.DROPPER, CraftDropper.class, CraftDropper::new, DropperBlockEntity::new);
register(Material.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new, EnchantingTableBlockEntity::new);
register(Material.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new, EnderChestBlockEntity::new);
register(Material.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new, TheEndGatewayBlockEntity::new);
register(Material.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new, TheEndPortalBlockEntity::new);
register(Material.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new, FurnaceBlockEntity::new);
register(Material.HOPPER, CraftHopper.class, CraftHopper::new, HopperBlockEntity::new);
register(Material.JIGSAW, CraftJigsaw.class, CraftJigsaw::new, JigsawBlockEntity::new);
register(Material.JUKEBOX, CraftJukebox.class, CraftJukebox::new, JukeboxBlockEntity::new);
register(Material.LECTERN, CraftLectern.class, CraftLectern::new, LecternBlockEntity::new);
register(Material.MOVING_PISTON, CraftMovingPiston.class, CraftMovingPiston::new, PistonMovingBlockEntity::new);
register(Material.SCULK_CATALYST, CraftSculkCatalyst.class, CraftSculkCatalyst::new, SculkCatalystBlockEntity::new);
register(Material.CALIBRATED_SCULK_SENSOR, CraftCalibratedSculkSensor.class, CraftCalibratedSculkSensor::new, CalibratedSculkSensorBlockEntity::new);
register(Material.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new, SculkSensorBlockEntity::new);
register(Material.SCULK_SHRIEKER, CraftSculkShrieker.class, CraftSculkShrieker::new, SculkShriekerBlockEntity::new);
register(Material.SMOKER, CraftSmoker.class, CraftSmoker::new, SmokerBlockEntity::new);
register(Material.SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new, SpawnerBlockEntity::new);
register(Material.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new, StructureBlockEntity::new);
register(Material.SUSPICIOUS_SAND, CraftSuspiciousSand.class, CraftSuspiciousSand::new, BrushableBlockEntity::new);
register(Material.SUSPICIOUS_GRAVEL, CraftBrushableBlock.class, CraftBrushableBlock::new, BrushableBlockEntity::new);
register(Material.TRAPPED_CHEST, CraftChest.class, CraftChest::new, TrappedChestBlockEntity::new);
register(Material.CRAFTER, CraftCrafter.class, CraftCrafter::new, CrafterBlockEntity::new);
register(Material.TRIAL_SPAWNER, CraftTrialSpawner.class, CraftTrialSpawner::new, TrialSpawnerBlockEntity::new);
register(Material.VAULT, CraftVault.class, CraftVault::new, VaultBlockEntity::new);
// Paper start - simplify
register(BlockEntityType.SIGN, CraftSign.class, CraftSign::new);
register(BlockEntityType.HANGING_SIGN, CraftHangingSign.class, CraftHangingSign::new);
register(BlockEntityType.SKULL, CraftSkull.class, CraftSkull::new);
register(BlockEntityType.COMMAND_BLOCK, CraftCommandBlock.class, CraftCommandBlock::new);
register(BlockEntityType.BANNER, CraftBanner.class, CraftBanner::new);
register(BlockEntityType.SHULKER_BOX, CraftShulkerBox.class, CraftShulkerBox::new);
register(BlockEntityType.BED, CraftBed.class, CraftBed::new);
register(BlockEntityType.BEEHIVE, CraftBeehive.class, CraftBeehive::new);
register(BlockEntityType.CAMPFIRE, CraftCampfire.class, CraftCampfire::new);
register(BlockEntityType.BARREL, CraftBarrel.class, CraftBarrel::new);
register(BlockEntityType.BEACON, CraftBeacon.class, CraftBeacon::new);
register(BlockEntityType.BELL, CraftBell.class, CraftBell::new);
register(BlockEntityType.BLAST_FURNACE, CraftBlastFurnace.class, CraftBlastFurnace::new);
register(BlockEntityType.BREWING_STAND, CraftBrewingStand.class, CraftBrewingStand::new);
register(BlockEntityType.CHEST, CraftChest.class, CraftChest::new);
register(BlockEntityType.CHISELED_BOOKSHELF, CraftChiseledBookshelf.class, CraftChiseledBookshelf::new);
register(BlockEntityType.COMPARATOR, CraftComparator.class, CraftComparator::new);
register(BlockEntityType.CONDUIT, CraftConduit.class, CraftConduit::new);
register(BlockEntityType.CREAKING_HEART, CraftCreakingHeart.class, CraftCreakingHeart::new);
register(BlockEntityType.DAYLIGHT_DETECTOR, CraftDaylightDetector.class, CraftDaylightDetector::new);
register(BlockEntityType.DECORATED_POT, CraftDecoratedPot.class, CraftDecoratedPot::new);
register(BlockEntityType.DISPENSER, CraftDispenser.class, CraftDispenser::new);
register(BlockEntityType.DROPPER, CraftDropper.class, CraftDropper::new);
register(BlockEntityType.ENCHANTING_TABLE, CraftEnchantingTable.class, CraftEnchantingTable::new);
register(BlockEntityType.ENDER_CHEST, CraftEnderChest.class, CraftEnderChest::new);
register(BlockEntityType.END_GATEWAY, CraftEndGateway.class, CraftEndGateway::new);
register(BlockEntityType.END_PORTAL, CraftEndPortal.class, CraftEndPortal::new);
register(BlockEntityType.FURNACE, CraftFurnaceFurnace.class, CraftFurnaceFurnace::new);
register(BlockEntityType.HOPPER, CraftHopper.class, CraftHopper::new);
register(BlockEntityType.JIGSAW, CraftJigsaw.class, CraftJigsaw::new);
register(BlockEntityType.JUKEBOX, CraftJukebox.class, CraftJukebox::new);
register(BlockEntityType.LECTERN, CraftLectern.class, CraftLectern::new);
register(BlockEntityType.PISTON, CraftMovingPiston.class, CraftMovingPiston::new);
register(BlockEntityType.SCULK_CATALYST, CraftSculkCatalyst.class, CraftSculkCatalyst::new);
register(BlockEntityType.SCULK_SENSOR, CraftSculkSensor.class, CraftSculkSensor::new);
register(BlockEntityType.SCULK_SHRIEKER, CraftSculkShrieker.class, CraftSculkShrieker::new);
register(BlockEntityType.CALIBRATED_SCULK_SENSOR, CraftCalibratedSculkSensor.class, CraftCalibratedSculkSensor::new);
register(BlockEntityType.SMOKER, CraftSmoker.class, CraftSmoker::new);
register(BlockEntityType.MOB_SPAWNER, CraftCreatureSpawner.class, CraftCreatureSpawner::new);
register(BlockEntityType.STRUCTURE_BLOCK, CraftStructureBlock.class, CraftStructureBlock::new);
register(BlockEntityType.BRUSHABLE_BLOCK, CraftBrushableBlock.class, CraftBrushableBlock::new); // note: spigot still uses CraftSuspiciousSand impl for that block type
register(BlockEntityType.TRAPPED_CHEST, CraftChest.class, CraftChest::new);
register(BlockEntityType.CRAFTER, CraftCrafter.class, CraftCrafter::new);
register(BlockEntityType.TRIAL_SPAWNER, CraftTrialSpawner.class, CraftTrialSpawner::new);
register(BlockEntityType.VAULT, CraftVault.class, CraftVault::new);
// Paper end
}
private static void register(Material blockType, BlockStateFactory<?> factory) {
@ -353,30 +187,33 @@ public final class CraftBlockStates {
}
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
Material blockType,
net.minecraft.world.level.block.entity.BlockEntityType<? extends T> blockEntityType, // Paper
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
BiFunction<World, T, B> blockStateConstructor // Paper
) {
CraftBlockStates.register(Collections.singletonList(blockType), blockStateType, blockStateConstructor, tileEntityConstructor);
}
private static <T extends BlockEntity, B extends CraftBlockEntityState<T>> void register(
List<Material> blockTypes,
Class<B> blockStateType,
BiFunction<World, T, B> blockStateConstructor,
BiFunction<BlockPos, net.minecraft.world.level.block.state.BlockState, T> tileEntityConstructor
) {
BlockStateFactory<B> factory = new BlockEntityStateFactory<>(blockStateType, blockStateConstructor, tileEntityConstructor);
for (Material blockType : blockTypes) {
CraftBlockStates.register(blockType, factory);
// Paper start
BlockStateFactory<B> factory = new BlockEntityStateFactory<>(blockStateType, blockStateConstructor, blockEntityType); // Paper
for (net.minecraft.world.level.block.Block block : blockEntityType.validBlocks) {
CraftBlockStates.register(CraftBlockType.minecraftToBukkit(block), factory);
}
CraftBlockStates.register(blockEntityType, factory);
// Paper end
}
private static BlockStateFactory<?> getFactory(Material material) {
return CraftBlockStates.FACTORIES.getOrDefault(material, CraftBlockStates.DEFAULT_FACTORY);
}
// Paper start
private static BlockStateFactory<?> getFactory(Material material, BlockEntityType<?> type) {
if (type != null) {
return CraftBlockStates.FACTORIES_BY_BLOCK_ENTITY_TYPE.getOrDefault(type, getFactory(material));
} else {
return getFactory(material);
}
}
// Paper end
public static Class<? extends CraftBlockState> getBlockStateType(Material material) {
Preconditions.checkNotNull(material, "material is null");
return CraftBlockStates.getFactory(material).blockStateType;
@ -392,6 +229,13 @@ public final class CraftBlockStates {
return null;
}
// Paper start
public static Class<? extends CraftBlockState> getBlockStateType(BlockEntityType<?> blockEntityType) {
Preconditions.checkNotNull(blockEntityType, "blockEntityType is null");
return CraftBlockStates.getFactory(null, blockEntityType).blockStateType;
}
// Paper end
public static BlockState getBlockState(Block block) {
// Paper start
return CraftBlockStates.getBlockState(block, true);
@ -459,7 +303,7 @@ public final class CraftBlockStates {
if (world != null && tileEntity == null && CraftBlockStates.isTileEntityOptional(material)) {
factory = CraftBlockStates.DEFAULT_FACTORY;
} else {
factory = CraftBlockStates.getFactory(material);
factory = CraftBlockStates.getFactory(material, tileEntity != null ? tileEntity.getType() : null); // Paper
}
return factory.createBlockState(world, blockPosition, blockData, tileEntity);
}
@ -478,6 +322,14 @@ public final class CraftBlockStates {
return new CraftBlockState(CraftBlock.at(world, pos), flag);
}
// Paper start
@Nullable
public static BlockEntityType<?> getBlockEntityType(final Material material) {
final BlockStateFactory<?> factory = org.bukkit.craftbukkit.block.CraftBlockStates.FACTORIES.get(material);
return factory instanceof final BlockEntityStateFactory<?,?> blockEntityStateFactory ? blockEntityStateFactory.tileEntityConstructor : null;
}
// Paper end
private CraftBlockStates() {
}
}

View file

@ -7,6 +7,7 @@ import net.minecraft.core.registries.BuiltInRegistries;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.EntityBlock;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityType;
import org.bukkit.Material;
import org.bukkit.support.environment.AllFeatures;
import org.junit.jupiter.api.Test;
@ -42,4 +43,13 @@ public class BlockStateTest {
}
}
}
// Paper start
@Test
public void testBlockEntityTypes() {
for (var blockEntityType : BuiltInRegistries.BLOCK_ENTITY_TYPE) {
org.junit.jupiter.api.Assertions.assertNotNull(CraftBlockStates.getBlockStateType(blockEntityType));
}
}
// Paper end
}