Correctly handle interactions with items on cooldown

This commit is contained in:
Jake Potrebic 2022-06-16 21:57:02 -07:00
parent 945f6ef6e6
commit e56f757b1c
2 changed files with 16 additions and 4 deletions

View file

@ -369,7 +369,7 @@
}
}
}
@@ -321,15 +510,58 @@
@@ -321,15 +510,59 @@
}
}
@ -383,6 +383,7 @@
BlockPos blockposition = hitResult.getBlockPos();
BlockState iblockdata = world.getBlockState(blockposition);
+ boolean cancelledBlock = false;
+ boolean cancelledItem = false; // Paper - correctly handle items on cooldown
if (!iblockdata.getBlock().isEnabled(world.enabledFeatures())) {
return InteractionResult.FAIL;
@ -392,10 +393,10 @@
+ }
+ if (player.getCooldowns().isOnCooldown(stack)) {
+ cancelledBlock = true;
+ cancelledItem = true; // Paper - correctly handle items on cooldown
+ }
+
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, hand, hitResult.getLocation());
+ PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, blockposition, hitResult.getDirection(), stack, cancelledBlock, cancelledItem, hand, hitResult.getLocation()); // Paper - correctly handle items on cooldown
+ this.firedInteract = true;
+ this.interactResult = event.useItemInHand() == Event.Result.DENY;
+ this.interactPosition = blockposition.immutable();
@ -428,7 +429,7 @@
if (itileinventory != null) {
player.openMenu(itileinventory);
return InteractionResult.CONSUME;
@@ -359,7 +591,7 @@
@@ -359,7 +592,7 @@
}
}

View file

@ -555,6 +555,12 @@ public class CraftEventFactory {
}
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, InteractionHand hand, Vec3 targetPos) {
// Paper start - cancelledItem param
return CraftEventFactory.callPlayerInteractEvent(who, action, position, direction, itemstack, cancelledBlock, false, hand, targetPos);
}
public static PlayerInteractEvent callPlayerInteractEvent(net.minecraft.world.entity.player.Player who, Action action, BlockPos position, Direction direction, ItemStack itemstack, boolean cancelledBlock, boolean cancelledItem, InteractionHand hand, Vec3 targetPos) {
// Paper end - cancelledItem param
Player player = (who == null) ? null : (Player) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
@ -589,6 +595,11 @@ public class CraftEventFactory {
if (cancelledBlock) {
event.setUseInteractedBlock(Event.Result.DENY);
}
// Paper start
if (cancelledItem) {
event.setUseItemInHand(Result.DENY);
}
// Paper end
craftServer.getPluginManager().callEvent(event);
return event;