mirror of
https://github.com/PaperMC/Paper.git
synced 2025-01-09 03:43:40 +01:00
Add EntityEquipment API. Adds BUKKIT-3103
By: feildmaster <admin@feildmaster.com>
This commit is contained in:
parent
9e827c037c
commit
e5f57b28c9
2 changed files with 231 additions and 0 deletions
|
@ -6,6 +6,7 @@ import java.util.List;
|
|||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.block.Block;
|
||||
import org.bukkit.inventory.EntityEquipment;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.potion.PotionEffectType;
|
||||
|
||||
|
@ -293,4 +294,25 @@ public interface LivingEntity extends Entity {
|
|||
* @param remove The remove status
|
||||
*/
|
||||
public void setRemoveWhenFarAway(boolean remove);
|
||||
|
||||
/**
|
||||
* Gets the inventory with the equipment worn by this entity.
|
||||
*
|
||||
* @return the entities inventory.
|
||||
*/
|
||||
public EntityEquipment getEquipment();
|
||||
|
||||
/**
|
||||
* Sets whether or not the entity can pick up items
|
||||
*
|
||||
* @param pickup Whether or not the entity can pick up items
|
||||
*/
|
||||
public void setCanPickupItems(boolean pickup);
|
||||
|
||||
/**
|
||||
* Gets if the entity can pick up items
|
||||
*
|
||||
* @return whether or not the entity can pick up items
|
||||
*/
|
||||
public boolean getCanPickupItems();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,209 @@
|
|||
package org.bukkit.inventory;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
|
||||
/**
|
||||
* An interface to a creatures inventory
|
||||
*/
|
||||
public interface EntityEquipment {
|
||||
/**
|
||||
* Gets a copy of the item the entity is currently holding
|
||||
*
|
||||
* @return the currently held item
|
||||
*/
|
||||
ItemStack getItemInHand();
|
||||
|
||||
/**
|
||||
* Sets the item the entity is holding
|
||||
*
|
||||
* @param stack The item to put into the entities hand
|
||||
*/
|
||||
void setItemInHand(ItemStack stack);
|
||||
|
||||
/**
|
||||
* Gets a copy of the helmet currently being worn by the entity
|
||||
*
|
||||
* @return The helmet being worn
|
||||
*/
|
||||
ItemStack getHelmet();
|
||||
|
||||
/**
|
||||
* Sets the helmet worn by the entity
|
||||
*
|
||||
* @param helmet The helmet to put on the entity
|
||||
*/
|
||||
void setHelmet(ItemStack helmet);
|
||||
|
||||
/**
|
||||
* Gets a copy of the chest plate currently being worn by the entity
|
||||
*
|
||||
* @return The chest plate being worn
|
||||
*/
|
||||
ItemStack getChestplate();
|
||||
|
||||
/**
|
||||
* Sets the chest plate worn by the entity
|
||||
*
|
||||
* @param chestplate The chest plate to put on the entity
|
||||
*/
|
||||
void setChestplate(ItemStack chestplate);
|
||||
|
||||
/**
|
||||
* Gets a copy of the leggings currently being worn by the entity
|
||||
*
|
||||
* @return The leggings being worn
|
||||
*/
|
||||
ItemStack getLeggings();
|
||||
|
||||
/**
|
||||
* Sets the leggings worn by the entity
|
||||
*
|
||||
* @param leggings The leggings to put on the entity
|
||||
*/
|
||||
void setLeggings(ItemStack leggings);
|
||||
|
||||
/**
|
||||
* Gets a copy of the boots currently being worn by the entity
|
||||
*
|
||||
* @return The boots being worn
|
||||
*/
|
||||
ItemStack getBoots();
|
||||
|
||||
/**
|
||||
* Sets the boots worn by the entity
|
||||
*
|
||||
* @param boots The boots to put on the entity
|
||||
*/
|
||||
void setBoots(ItemStack boots);
|
||||
|
||||
/**
|
||||
* Gets a copy of all worn armor
|
||||
*
|
||||
* @return The array of worn armor
|
||||
*/
|
||||
ItemStack[] getArmorContents();
|
||||
|
||||
/**
|
||||
* Sets the entities armor to the provided array of ItemStacks
|
||||
*
|
||||
* @param items The items to set the armor as
|
||||
*/
|
||||
void setArmorContents(ItemStack[] items);
|
||||
|
||||
/**
|
||||
* Clears the entity of all armor and held items
|
||||
*/
|
||||
void clear();
|
||||
|
||||
/**
|
||||
* Gets the chance of the currently held item being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @return chance of the currently held item being dropped (1 for players)
|
||||
*/
|
||||
float getItemInHandDropChance();
|
||||
|
||||
/**
|
||||
* Sets the chance of the item this creature is currently holding being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @param chance the chance of the currently held item being dropped
|
||||
* @throws UnsupportedOperationException when called on players
|
||||
*/
|
||||
void setItemInHandDropChance(float chance);
|
||||
|
||||
/**
|
||||
* Gets the chance of the helmet being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @return the chance of the helmet being dropped (1 for players)
|
||||
*/
|
||||
float getHelmetDropChance();
|
||||
|
||||
/**
|
||||
* Sets the chance of the helmet being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @param chance of the helmet being dropped
|
||||
* @throws UnsupportedOperationException when called on players
|
||||
*/
|
||||
void setHelmetDropChance(float chance);
|
||||
|
||||
/**
|
||||
* Gets the chance of the chest plate being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @return the chance of the chest plate being dropped (1 for players)
|
||||
*/
|
||||
float getChestPlateDropChance();
|
||||
|
||||
/**
|
||||
* Sets the chance of the chest plate being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @param chance of the chest plate being dropped
|
||||
* @throws UnsupportedOperationException when called on players
|
||||
*/
|
||||
void setChestPlateDropChance(float chance);
|
||||
|
||||
/**
|
||||
* Gets the chance of the leggings being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @return the chance of the leggings being dropped (1 for players)
|
||||
*/
|
||||
float getLeggingsDropChance();
|
||||
|
||||
/**
|
||||
* Sets the chance of the leggings being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @param chance chance of the leggings being dropped
|
||||
* @throws UnsupportedOperationException when called on players
|
||||
*/
|
||||
void setLeggingsDropChance(float chance);
|
||||
|
||||
/**
|
||||
* Gets the chance of the boots being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @return the chance of the boots being dropped (1 for players)
|
||||
*/
|
||||
float getBootsDropChance();
|
||||
|
||||
/**
|
||||
* Sets the chance of the boots being dropped upon this creature's death
|
||||
* <p />
|
||||
* <li />A drop chance of 0F will never drop
|
||||
* <li />A drop chance of 1F will always drop
|
||||
*
|
||||
* @param chance of the boots being dropped
|
||||
* @throws UnsupportedOperationException when called on players
|
||||
*/
|
||||
void setBootsDropChance(float chance);
|
||||
|
||||
/**
|
||||
* Get the entity this CreatureEquipment belongs to
|
||||
*
|
||||
* @return the entity this CreatureEquipment belongs to
|
||||
*/
|
||||
Entity getHolder();
|
||||
}
|
Loading…
Reference in a new issue