mirror of
https://github.com/PaperMC/Paper.git
synced 2025-03-20 22:18:58 +01:00
Add Vault block API (#12068)
This commit is contained in:
parent
a06179a018
commit
e616498ed7
4 changed files with 360 additions and 2 deletions
build-data
paper-api/src/main/java/org/bukkit/block
paper-server
patches/sources/net/minecraft/world/level/block/entity/vault
src/main/java/org/bukkit/craftbukkit/block
|
@ -628,6 +628,11 @@ public net.minecraft.world.level.block.entity.trialspawner.TrialSpawner stateAcc
|
|||
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData currentMobs
|
||||
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData detectedPlayers
|
||||
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData nextSpawnData
|
||||
public net.minecraft.world.level.block.entity.vault.VaultBlockEntity serverData
|
||||
public net.minecraft.world.level.block.entity.vault.VaultServerData getRewardedPlayers()Ljava/util/Set;
|
||||
public net.minecraft.world.level.block.entity.vault.VaultServerData pauseStateUpdatingUntil(J)V
|
||||
public net.minecraft.world.level.block.entity.vault.VaultServerData stateUpdatingResumesAt()J
|
||||
public net.minecraft.world.level.block.entity.vault.VaultSharedData getConnectedPlayers()Ljava/util/Set;
|
||||
public net.minecraft.world.level.block.state.BlockBehaviour getMenuProvider(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/MenuProvider;
|
||||
public net.minecraft.world.level.block.state.BlockBehaviour hasCollision
|
||||
public net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase destroySpeed
|
||||
|
|
|
@ -1,7 +1,184 @@
|
|||
package org.bukkit.block;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.loot.LootTable;
|
||||
import org.jetbrains.annotations.Unmodifiable;
|
||||
import org.jspecify.annotations.NullMarked;
|
||||
import org.jspecify.annotations.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* Represents a captured state of a trial spawner.
|
||||
* Represents a captured state of a vault.
|
||||
*/
|
||||
@NullMarked
|
||||
public interface Vault extends TileState {
|
||||
/**
|
||||
* Gets the range in blocks at which this vault will become active when a player is near.
|
||||
*
|
||||
* @return This vault's activation range.
|
||||
*/
|
||||
double getActivationRange();
|
||||
|
||||
/**
|
||||
* Sets the range in blocks at which the vault will become active when a player is near.
|
||||
*
|
||||
* @param activationRange The new activation range.
|
||||
* @throws IllegalArgumentException if the new range is not a number, or if the new range is more than {@link #getDeactivationRange()}.
|
||||
*/
|
||||
void setActivationRange(double activationRange);
|
||||
|
||||
/**
|
||||
* Gets the range in blocks at which this vault will become inactive when a player is not near.
|
||||
*
|
||||
* @return This vault's deactivation range.
|
||||
*/
|
||||
double getDeactivationRange();
|
||||
|
||||
/**
|
||||
* Sets the range in blocks at which this vault will become inactive when a player is not near.
|
||||
*
|
||||
* @param deactivationRange The new deactivation range
|
||||
* @throws IllegalArgumentException if the new range is not a number, or if the new range is less than {@link #getActivationRange()}.
|
||||
*/
|
||||
void setDeactivationRange(double deactivationRange);
|
||||
|
||||
/**
|
||||
* Gets the {@link ItemStack} that players must use to unlock this vault.
|
||||
*
|
||||
* @return The item that players must use to unlock this vault.
|
||||
*/
|
||||
ItemStack getKeyItem();
|
||||
|
||||
/**
|
||||
* Sets the {@link ItemStack} that players must use to unlock this vault.
|
||||
*
|
||||
* @param key The key item.
|
||||
*/
|
||||
void setKeyItem(ItemStack key);
|
||||
|
||||
/**
|
||||
* Gets the {@link LootTable} that this vault will select rewards from.
|
||||
*
|
||||
* @return The loot table.
|
||||
*/
|
||||
LootTable getLootTable();
|
||||
|
||||
/**
|
||||
* Sets the {@link LootTable} that this vault will select rewards from.
|
||||
*
|
||||
* @param lootTable The new loot table.
|
||||
*/
|
||||
void setLootTable(LootTable lootTable);
|
||||
|
||||
/**
|
||||
* Gets the loot table that this vault will display items from.
|
||||
* <p>
|
||||
* Falls back to the regular {@link #getLootTable() loot table} if unset.
|
||||
*
|
||||
* @return The {@link LootTable} that will be used to display items.
|
||||
*/
|
||||
@Nullable
|
||||
LootTable getDisplayedLootTable();
|
||||
|
||||
/**
|
||||
* Sets the loot table that this vault will display items from.
|
||||
*
|
||||
* @param lootTable The new loot table to display, or {@code null} to clear this display override.
|
||||
*/
|
||||
void setDisplayedLootTable(@Nullable LootTable lootTable);
|
||||
|
||||
/**
|
||||
* Gets the next time (in {@link World#getGameTime() game time}) that this vault block will be updated/ticked at.
|
||||
*
|
||||
* @return The next time that this vault block will be updated/ticked at.
|
||||
* @see World#getGameTime()
|
||||
*/
|
||||
long getNextStateUpdateTime();
|
||||
|
||||
/**
|
||||
* Sets the next time that this vault block will be updated/ticked at, if this value is less than or equals to the current
|
||||
* {@link World#getGameTime()}, then it will be updated in the first possible tick.
|
||||
*
|
||||
* @param nextStateUpdateTime The next time that this vault block will be updated/ticked at.
|
||||
* @see World#getGameTime()
|
||||
*/
|
||||
void setNextStateUpdateTime(long nextStateUpdateTime);
|
||||
|
||||
/**
|
||||
* Gets the players who have used a key on this vault and unlocked it.
|
||||
*
|
||||
* @return An unmodifiable collection of player uuids.
|
||||
*
|
||||
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks.
|
||||
*/
|
||||
@Unmodifiable
|
||||
Collection<UUID> getRewardedPlayers();
|
||||
|
||||
/**
|
||||
* Adds a player as rewarded for this vault.
|
||||
*
|
||||
* @param playerUUID The player's uuid.
|
||||
* @return {@code true} if this player was previously not rewarded, and has been added as a result of this operation.
|
||||
*
|
||||
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks. Attempting to add more will result in
|
||||
* the first player UUID being removed.
|
||||
*/
|
||||
boolean addRewardedPlayer(UUID playerUUID);
|
||||
|
||||
/**
|
||||
* Removes a player as rewarded for this vault, allowing them to use a {@link #getKeyItem() key item} again to receive rewards.
|
||||
*
|
||||
* @param playerUUID The player's uuid.
|
||||
* @return {@code true} if this player was previously rewarded, and has been removed as a result of this operation.
|
||||
*
|
||||
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks.
|
||||
*/
|
||||
boolean removeRewardedPlayer(UUID playerUUID);
|
||||
|
||||
/**
|
||||
* Returns whether a given player has already been rewarded by this vault.
|
||||
*
|
||||
* @param playerUUID The player's uuid.
|
||||
* @return Whether this player was previously rewarded by this vault.
|
||||
*/
|
||||
boolean hasRewardedPlayer(UUID playerUUID);
|
||||
|
||||
/**
|
||||
* Gets an unmodifiable set of "connected players"; players who are inside this vault's activation range and who have not received rewards yet.
|
||||
*
|
||||
* @apiNote Vaults will only periodically scan for nearby players, so it may take until the next {@link #getNextStateUpdateTime() update time} for this
|
||||
* collection to be updated upon a player entering its range.
|
||||
*
|
||||
* @return An unmodifiable set of connected player uuids.
|
||||
*/
|
||||
@Unmodifiable
|
||||
Set<UUID> getConnectedPlayers();
|
||||
|
||||
/**
|
||||
* Returns whether a given player is currently connected to this vault.
|
||||
*
|
||||
* @param playerUUID the player's uuid
|
||||
* @return {@code true} if this player is currently connected to this vault.
|
||||
*
|
||||
* @see #getConnectedPlayers()
|
||||
*/
|
||||
boolean hasConnectedPlayer(UUID playerUUID);
|
||||
|
||||
/**
|
||||
* Gets the item currently being displayed inside this vault. Displayed items will automatically cycle between random items from the {@link #getDisplayedLootTable()}
|
||||
* or {@link #getLootTable()} loot tables while this vault is active.
|
||||
*
|
||||
* @return The item currently being displayed inside this vault.
|
||||
*/
|
||||
ItemStack getDisplayedItem();
|
||||
|
||||
/**
|
||||
* Sets the item to display inside this vault until the next cycle.
|
||||
*
|
||||
* @param displayedItem The item to display
|
||||
*/
|
||||
void setDisplayedItem(ItemStack displayedItem);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,40 @@
|
|||
--- a/net/minecraft/world/level/block/entity/vault/VaultServerData.java
|
||||
+++ b/net/minecraft/world/level/block/entity/vault/VaultServerData.java
|
||||
@@ -66,7 +_,12 @@
|
||||
|
||||
@VisibleForTesting
|
||||
public void addToRewardedPlayers(Player player) {
|
||||
- this.rewardedPlayers.add(player.getUUID());
|
||||
+ // Paper start - Vault API
|
||||
+ addToRewardedPlayers(player.getUUID());
|
||||
+ }
|
||||
+ public boolean addToRewardedPlayers(final java.util.UUID player) {
|
||||
+ final boolean removed = this.rewardedPlayers.add(player);
|
||||
+ // Paper end - Vault API
|
||||
if (this.rewardedPlayers.size() > 128) {
|
||||
Iterator<UUID> iterator = this.rewardedPlayers.iterator();
|
||||
if (iterator.hasNext()) {
|
||||
@@ -76,6 +_,7 @@
|
||||
}
|
||||
|
||||
this.markChanged();
|
||||
+ return removed; // Paper - Vault API
|
||||
}
|
||||
|
||||
public long stateUpdatingResumesAt() {
|
||||
@@ -131,4 +_,15 @@
|
||||
public float ejectionProgress() {
|
||||
return this.totalEjectionsNeeded == 1 ? 1.0F : 1.0F - Mth.inverseLerp((float)this.getItemsToEject().size(), 1.0F, (float)this.totalEjectionsNeeded);
|
||||
}
|
||||
+
|
||||
+ // Paper start - Vault API
|
||||
+ public boolean removeFromRewardedPlayers(final UUID uuid) {
|
||||
+ if (this.rewardedPlayers.remove(uuid)) {
|
||||
+ this.markChanged();
|
||||
+ return true;
|
||||
+ }
|
||||
+
|
||||
+ return false;
|
||||
+ }
|
||||
+ // Paper end - Vault API
|
||||
}
|
|
@ -1,17 +1,33 @@
|
|||
package org.bukkit.craftbukkit.block;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
import net.minecraft.resources.ResourceKey;
|
||||
import net.minecraft.world.level.block.entity.vault.VaultBlockEntity;
|
||||
import net.minecraft.world.level.block.entity.vault.VaultConfig;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Vault;
|
||||
import org.bukkit.craftbukkit.CraftLootTable;
|
||||
import org.bukkit.craftbukkit.inventory.CraftItemStack;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.loot.LootTable;
|
||||
import org.jetbrains.annotations.Unmodifiable;
|
||||
import org.jspecify.annotations.NullMarked;
|
||||
import org.jspecify.annotations.Nullable;
|
||||
import java.util.Collection;
|
||||
import java.util.Optional;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
@NullMarked
|
||||
public class CraftVault extends CraftBlockEntityState<VaultBlockEntity> implements Vault {
|
||||
|
||||
public CraftVault(World world, VaultBlockEntity tileEntity) {
|
||||
super(world, tileEntity);
|
||||
}
|
||||
|
||||
protected CraftVault(CraftVault state, Location location) {
|
||||
protected CraftVault(CraftVault state, @Nullable Location location) {
|
||||
super(state, location);
|
||||
}
|
||||
|
||||
|
@ -24,4 +40,124 @@ public class CraftVault extends CraftBlockEntityState<VaultBlockEntity> implemen
|
|||
public CraftVault copy(Location location) {
|
||||
return new CraftVault(this, location);
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getActivationRange() {
|
||||
return this.getSnapshot().getConfig().activationRange();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setActivationRange(final double activationRange) {
|
||||
Preconditions.checkArgument(Double.isFinite(activationRange), "activation range must not be NaN or infinite");
|
||||
Preconditions.checkArgument(activationRange <= this.getDeactivationRange(), "New activation range (%s) must be less or equal to deactivation range (%s)", activationRange, this.getDeactivationRange());
|
||||
|
||||
final VaultConfig config = this.getSnapshot().getConfig();
|
||||
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), activationRange, config.deactivationRange(), config.keyItem(), config.overrideLootTableToDisplay()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getDeactivationRange() {
|
||||
return this.getSnapshot().getConfig().deactivationRange();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDeactivationRange(final double deactivationRange) {
|
||||
Preconditions.checkArgument(Double.isFinite(deactivationRange), "deactivation range must not be NaN or infinite");
|
||||
Preconditions.checkArgument(deactivationRange >= this.getActivationRange(), "New deactivation range (%s) must be more or equal to activation range (%s)", deactivationRange, this.getActivationRange());
|
||||
|
||||
final VaultConfig config = this.getSnapshot().getConfig();
|
||||
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), deactivationRange, config.keyItem(), config.overrideLootTableToDisplay()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getKeyItem() {
|
||||
return this.getSnapshot().getConfig().keyItem().asBukkitCopy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setKeyItem(final ItemStack key) {
|
||||
Preconditions.checkArgument(key != null, "key must not be null");
|
||||
|
||||
final VaultConfig config = this.getSnapshot().getConfig();
|
||||
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), config.deactivationRange(), CraftItemStack.asNMSCopy(key), config.overrideLootTableToDisplay()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public LootTable getLootTable() {
|
||||
return CraftLootTable.minecraftToBukkit(this.getSnapshot().getConfig().lootTable());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLootTable(final LootTable lootTable) {
|
||||
final ResourceKey<net.minecraft.world.level.storage.loot.LootTable> lootTableKey = CraftLootTable.bukkitToMinecraft(lootTable);
|
||||
Preconditions.checkArgument(lootTableKey != null, "lootTable must not be null");
|
||||
|
||||
final VaultConfig config = this.getSnapshot().getConfig();
|
||||
this.getSnapshot().setConfig(new VaultConfig(lootTableKey, config.activationRange(), config.deactivationRange(), config.keyItem(), config.overrideLootTableToDisplay()));
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Nullable LootTable getDisplayedLootTable() {
|
||||
return this.getSnapshot().getConfig().overrideLootTableToDisplay().map(CraftLootTable::minecraftToBukkit).orElse(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDisplayedLootTable(final @Nullable LootTable lootTable) {
|
||||
final VaultConfig config = this.getSnapshot().getConfig();
|
||||
|
||||
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), config.deactivationRange(), config.keyItem(), Optional.ofNullable(CraftLootTable.bukkitToMinecraft(lootTable))));
|
||||
}
|
||||
|
||||
@Override
|
||||
public long getNextStateUpdateTime() {
|
||||
return this.getSnapshot().serverData.stateUpdatingResumesAt();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setNextStateUpdateTime(final long nextStateUpdateTime) {
|
||||
this.getSnapshot().serverData.pauseStateUpdatingUntil(nextStateUpdateTime);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Unmodifiable Collection<UUID> getRewardedPlayers() {
|
||||
return ImmutableSet.copyOf(this.getSnapshot().serverData.getRewardedPlayers());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean addRewardedPlayer(final UUID playerUUID) {
|
||||
Preconditions.checkArgument(playerUUID != null, "playerUUID must not be null");
|
||||
return this.getSnapshot().serverData.addToRewardedPlayers(playerUUID);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean removeRewardedPlayer(final UUID playerUUID) {
|
||||
Preconditions.checkArgument(playerUUID != null, "playerUUID must not be null");
|
||||
return this.getSnapshot().serverData.removeFromRewardedPlayers(playerUUID);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasRewardedPlayer(final UUID playerUUID) {
|
||||
return this.getSnapshot().serverData.getRewardedPlayers().contains(playerUUID);
|
||||
}
|
||||
|
||||
@Override
|
||||
public @Unmodifiable Set<UUID> getConnectedPlayers() {
|
||||
return ImmutableSet.copyOf(this.getSnapshot().getSharedData().getConnectedPlayers());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasConnectedPlayer(final UUID playerUUID) {
|
||||
return this.getSnapshot().getSharedData().getConnectedPlayers().contains(playerUUID);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getDisplayedItem() {
|
||||
return CraftItemStack.asBukkitCopy(this.getSnapshot().getSharedData().getDisplayItem());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setDisplayedItem(final ItemStack displayedItem) {
|
||||
Preconditions.checkArgument(displayedItem != null, "displayedItem must not be null");
|
||||
this.getSnapshot().getSharedData().setDisplayItem(CraftItemStack.asNMSCopy(displayedItem));
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue