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Add Vault block API ()

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Warrior 2025-02-12 23:15:22 +01:00 committed by GitHub
parent a06179a018
commit e616498ed7
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GPG key ID: B5690EEEBB952194
4 changed files with 360 additions and 2 deletions
build-data
paper-api/src/main/java/org/bukkit/block
paper-server
patches/sources/net/minecraft/world/level/block/entity/vault
src/main/java/org/bukkit/craftbukkit/block

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@ -628,6 +628,11 @@ public net.minecraft.world.level.block.entity.trialspawner.TrialSpawner stateAcc
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData currentMobs
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData detectedPlayers
public net.minecraft.world.level.block.entity.trialspawner.TrialSpawnerData nextSpawnData
public net.minecraft.world.level.block.entity.vault.VaultBlockEntity serverData
public net.minecraft.world.level.block.entity.vault.VaultServerData getRewardedPlayers()Ljava/util/Set;
public net.minecraft.world.level.block.entity.vault.VaultServerData pauseStateUpdatingUntil(J)V
public net.minecraft.world.level.block.entity.vault.VaultServerData stateUpdatingResumesAt()J
public net.minecraft.world.level.block.entity.vault.VaultSharedData getConnectedPlayers()Ljava/util/Set;
public net.minecraft.world.level.block.state.BlockBehaviour getMenuProvider(Lnet/minecraft/world/level/block/state/BlockState;Lnet/minecraft/world/level/Level;Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/MenuProvider;
public net.minecraft.world.level.block.state.BlockBehaviour hasCollision
public net.minecraft.world.level.block.state.BlockBehaviour$BlockStateBase destroySpeed

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@ -1,7 +1,184 @@
package org.bukkit.block;
import org.bukkit.World;
import org.bukkit.inventory.ItemStack;
import org.bukkit.loot.LootTable;
import org.jetbrains.annotations.Unmodifiable;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
import java.util.Collection;
import java.util.Set;
import java.util.UUID;
/**
* Represents a captured state of a trial spawner.
* Represents a captured state of a vault.
*/
@NullMarked
public interface Vault extends TileState {
/**
* Gets the range in blocks at which this vault will become active when a player is near.
*
* @return This vault's activation range.
*/
double getActivationRange();
/**
* Sets the range in blocks at which the vault will become active when a player is near.
*
* @param activationRange The new activation range.
* @throws IllegalArgumentException if the new range is not a number, or if the new range is more than {@link #getDeactivationRange()}.
*/
void setActivationRange(double activationRange);
/**
* Gets the range in blocks at which this vault will become inactive when a player is not near.
*
* @return This vault's deactivation range.
*/
double getDeactivationRange();
/**
* Sets the range in blocks at which this vault will become inactive when a player is not near.
*
* @param deactivationRange The new deactivation range
* @throws IllegalArgumentException if the new range is not a number, or if the new range is less than {@link #getActivationRange()}.
*/
void setDeactivationRange(double deactivationRange);
/**
* Gets the {@link ItemStack} that players must use to unlock this vault.
*
* @return The item that players must use to unlock this vault.
*/
ItemStack getKeyItem();
/**
* Sets the {@link ItemStack} that players must use to unlock this vault.
*
* @param key The key item.
*/
void setKeyItem(ItemStack key);
/**
* Gets the {@link LootTable} that this vault will select rewards from.
*
* @return The loot table.
*/
LootTable getLootTable();
/**
* Sets the {@link LootTable} that this vault will select rewards from.
*
* @param lootTable The new loot table.
*/
void setLootTable(LootTable lootTable);
/**
* Gets the loot table that this vault will display items from.
* <p>
* Falls back to the regular {@link #getLootTable() loot table} if unset.
*
* @return The {@link LootTable} that will be used to display items.
*/
@Nullable
LootTable getDisplayedLootTable();
/**
* Sets the loot table that this vault will display items from.
*
* @param lootTable The new loot table to display, or {@code null} to clear this display override.
*/
void setDisplayedLootTable(@Nullable LootTable lootTable);
/**
* Gets the next time (in {@link World#getGameTime() game time}) that this vault block will be updated/ticked at.
*
* @return The next time that this vault block will be updated/ticked at.
* @see World#getGameTime()
*/
long getNextStateUpdateTime();
/**
* Sets the next time that this vault block will be updated/ticked at, if this value is less than or equals to the current
* {@link World#getGameTime()}, then it will be updated in the first possible tick.
*
* @param nextStateUpdateTime The next time that this vault block will be updated/ticked at.
* @see World#getGameTime()
*/
void setNextStateUpdateTime(long nextStateUpdateTime);
/**
* Gets the players who have used a key on this vault and unlocked it.
*
* @return An unmodifiable collection of player uuids.
*
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks.
*/
@Unmodifiable
Collection<UUID> getRewardedPlayers();
/**
* Adds a player as rewarded for this vault.
*
* @param playerUUID The player's uuid.
* @return {@code true} if this player was previously not rewarded, and has been added as a result of this operation.
*
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks. Attempting to add more will result in
* the first player UUID being removed.
*/
boolean addRewardedPlayer(UUID playerUUID);
/**
* Removes a player as rewarded for this vault, allowing them to use a {@link #getKeyItem() key item} again to receive rewards.
*
* @param playerUUID The player's uuid.
* @return {@code true} if this player was previously rewarded, and has been removed as a result of this operation.
*
* @apiNote Only the most recent 128 player UUIDs will be stored by vault blocks.
*/
boolean removeRewardedPlayer(UUID playerUUID);
/**
* Returns whether a given player has already been rewarded by this vault.
*
* @param playerUUID The player's uuid.
* @return Whether this player was previously rewarded by this vault.
*/
boolean hasRewardedPlayer(UUID playerUUID);
/**
* Gets an unmodifiable set of "connected players"; players who are inside this vault's activation range and who have not received rewards yet.
*
* @apiNote Vaults will only periodically scan for nearby players, so it may take until the next {@link #getNextStateUpdateTime() update time} for this
* collection to be updated upon a player entering its range.
*
* @return An unmodifiable set of connected player uuids.
*/
@Unmodifiable
Set<UUID> getConnectedPlayers();
/**
* Returns whether a given player is currently connected to this vault.
*
* @param playerUUID the player's uuid
* @return {@code true} if this player is currently connected to this vault.
*
* @see #getConnectedPlayers()
*/
boolean hasConnectedPlayer(UUID playerUUID);
/**
* Gets the item currently being displayed inside this vault. Displayed items will automatically cycle between random items from the {@link #getDisplayedLootTable()}
* or {@link #getLootTable()} loot tables while this vault is active.
*
* @return The item currently being displayed inside this vault.
*/
ItemStack getDisplayedItem();
/**
* Sets the item to display inside this vault until the next cycle.
*
* @param displayedItem The item to display
*/
void setDisplayedItem(ItemStack displayedItem);
}

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@ -0,0 +1,40 @@
--- a/net/minecraft/world/level/block/entity/vault/VaultServerData.java
+++ b/net/minecraft/world/level/block/entity/vault/VaultServerData.java
@@ -66,7 +_,12 @@
@VisibleForTesting
public void addToRewardedPlayers(Player player) {
- this.rewardedPlayers.add(player.getUUID());
+ // Paper start - Vault API
+ addToRewardedPlayers(player.getUUID());
+ }
+ public boolean addToRewardedPlayers(final java.util.UUID player) {
+ final boolean removed = this.rewardedPlayers.add(player);
+ // Paper end - Vault API
if (this.rewardedPlayers.size() > 128) {
Iterator<UUID> iterator = this.rewardedPlayers.iterator();
if (iterator.hasNext()) {
@@ -76,6 +_,7 @@
}
this.markChanged();
+ return removed; // Paper - Vault API
}
public long stateUpdatingResumesAt() {
@@ -131,4 +_,15 @@
public float ejectionProgress() {
return this.totalEjectionsNeeded == 1 ? 1.0F : 1.0F - Mth.inverseLerp((float)this.getItemsToEject().size(), 1.0F, (float)this.totalEjectionsNeeded);
}
+
+ // Paper start - Vault API
+ public boolean removeFromRewardedPlayers(final UUID uuid) {
+ if (this.rewardedPlayers.remove(uuid)) {
+ this.markChanged();
+ return true;
+ }
+
+ return false;
+ }
+ // Paper end - Vault API
}

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@ -1,17 +1,33 @@
package org.bukkit.craftbukkit.block;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableSet;
import net.minecraft.resources.ResourceKey;
import net.minecraft.world.level.block.entity.vault.VaultBlockEntity;
import net.minecraft.world.level.block.entity.vault.VaultConfig;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.block.Vault;
import org.bukkit.craftbukkit.CraftLootTable;
import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.inventory.ItemStack;
import org.bukkit.loot.LootTable;
import org.jetbrains.annotations.Unmodifiable;
import org.jspecify.annotations.NullMarked;
import org.jspecify.annotations.Nullable;
import java.util.Collection;
import java.util.Optional;
import java.util.Set;
import java.util.UUID;
@NullMarked
public class CraftVault extends CraftBlockEntityState<VaultBlockEntity> implements Vault {
public CraftVault(World world, VaultBlockEntity tileEntity) {
super(world, tileEntity);
}
protected CraftVault(CraftVault state, Location location) {
protected CraftVault(CraftVault state, @Nullable Location location) {
super(state, location);
}
@ -24,4 +40,124 @@ public class CraftVault extends CraftBlockEntityState<VaultBlockEntity> implemen
public CraftVault copy(Location location) {
return new CraftVault(this, location);
}
@Override
public double getActivationRange() {
return this.getSnapshot().getConfig().activationRange();
}
@Override
public void setActivationRange(final double activationRange) {
Preconditions.checkArgument(Double.isFinite(activationRange), "activation range must not be NaN or infinite");
Preconditions.checkArgument(activationRange <= this.getDeactivationRange(), "New activation range (%s) must be less or equal to deactivation range (%s)", activationRange, this.getDeactivationRange());
final VaultConfig config = this.getSnapshot().getConfig();
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), activationRange, config.deactivationRange(), config.keyItem(), config.overrideLootTableToDisplay()));
}
@Override
public double getDeactivationRange() {
return this.getSnapshot().getConfig().deactivationRange();
}
@Override
public void setDeactivationRange(final double deactivationRange) {
Preconditions.checkArgument(Double.isFinite(deactivationRange), "deactivation range must not be NaN or infinite");
Preconditions.checkArgument(deactivationRange >= this.getActivationRange(), "New deactivation range (%s) must be more or equal to activation range (%s)", deactivationRange, this.getActivationRange());
final VaultConfig config = this.getSnapshot().getConfig();
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), deactivationRange, config.keyItem(), config.overrideLootTableToDisplay()));
}
@Override
public ItemStack getKeyItem() {
return this.getSnapshot().getConfig().keyItem().asBukkitCopy();
}
@Override
public void setKeyItem(final ItemStack key) {
Preconditions.checkArgument(key != null, "key must not be null");
final VaultConfig config = this.getSnapshot().getConfig();
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), config.deactivationRange(), CraftItemStack.asNMSCopy(key), config.overrideLootTableToDisplay()));
}
@Override
public LootTable getLootTable() {
return CraftLootTable.minecraftToBukkit(this.getSnapshot().getConfig().lootTable());
}
@Override
public void setLootTable(final LootTable lootTable) {
final ResourceKey<net.minecraft.world.level.storage.loot.LootTable> lootTableKey = CraftLootTable.bukkitToMinecraft(lootTable);
Preconditions.checkArgument(lootTableKey != null, "lootTable must not be null");
final VaultConfig config = this.getSnapshot().getConfig();
this.getSnapshot().setConfig(new VaultConfig(lootTableKey, config.activationRange(), config.deactivationRange(), config.keyItem(), config.overrideLootTableToDisplay()));
}
@Override
public @Nullable LootTable getDisplayedLootTable() {
return this.getSnapshot().getConfig().overrideLootTableToDisplay().map(CraftLootTable::minecraftToBukkit).orElse(null);
}
@Override
public void setDisplayedLootTable(final @Nullable LootTable lootTable) {
final VaultConfig config = this.getSnapshot().getConfig();
this.getSnapshot().setConfig(new VaultConfig(config.lootTable(), config.activationRange(), config.deactivationRange(), config.keyItem(), Optional.ofNullable(CraftLootTable.bukkitToMinecraft(lootTable))));
}
@Override
public long getNextStateUpdateTime() {
return this.getSnapshot().serverData.stateUpdatingResumesAt();
}
@Override
public void setNextStateUpdateTime(final long nextStateUpdateTime) {
this.getSnapshot().serverData.pauseStateUpdatingUntil(nextStateUpdateTime);
}
@Override
public @Unmodifiable Collection<UUID> getRewardedPlayers() {
return ImmutableSet.copyOf(this.getSnapshot().serverData.getRewardedPlayers());
}
@Override
public boolean addRewardedPlayer(final UUID playerUUID) {
Preconditions.checkArgument(playerUUID != null, "playerUUID must not be null");
return this.getSnapshot().serverData.addToRewardedPlayers(playerUUID);
}
@Override
public boolean removeRewardedPlayer(final UUID playerUUID) {
Preconditions.checkArgument(playerUUID != null, "playerUUID must not be null");
return this.getSnapshot().serverData.removeFromRewardedPlayers(playerUUID);
}
@Override
public boolean hasRewardedPlayer(final UUID playerUUID) {
return this.getSnapshot().serverData.getRewardedPlayers().contains(playerUUID);
}
@Override
public @Unmodifiable Set<UUID> getConnectedPlayers() {
return ImmutableSet.copyOf(this.getSnapshot().getSharedData().getConnectedPlayers());
}
@Override
public boolean hasConnectedPlayer(final UUID playerUUID) {
return this.getSnapshot().getSharedData().getConnectedPlayers().contains(playerUUID);
}
@Override
public ItemStack getDisplayedItem() {
return CraftItemStack.asBukkitCopy(this.getSnapshot().getSharedData().getDisplayItem());
}
@Override
public void setDisplayedItem(final ItemStack displayedItem) {
Preconditions.checkArgument(displayedItem != null, "displayedItem must not be null");
this.getSnapshot().getSharedData().setDisplayItem(CraftItemStack.asNMSCopy(displayedItem));
}
}