SPIGOT-5458: Riptide tridents don't lose durability

This commit is contained in:
md_5 2019-12-17 12:22:53 +11:00
parent e43416a342
commit e631456c7d

View file

@ -27,7 +27,7 @@
if (k == 0) {
EntityThrownTrident entitythrowntrident = new EntityThrownTrident(world, entityhuman, itemstack);
@@ -48,7 +55,20 @@
@@ -48,16 +55,40 @@
entitythrowntrident.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY;
}
@ -49,7 +49,16 @@
world.playSound((EntityHuman) null, (Entity) entitythrowntrident, SoundEffects.ITEM_TRIDENT_THROW, SoundCategory.PLAYERS, 1.0F, 1.0F);
if (!entityhuman.abilities.canInstantlyBuild) {
entityhuman.inventory.f(itemstack);
@@ -58,6 +78,10 @@
}
}
+ // CraftBukkit start - SPIGOT-5458 also need in this branch :(
+ else {
+ itemstack.damage(1, entityhuman, (entityhuman1) -> {
+ entityhuman1.d(entityliving.getRaisedHand());
+ });
+ }
+ // CraftBukkkit end
}
entityhuman.b(StatisticList.ITEM_USED.b(this));
if (k > 0) {