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Revert "Zero pad chunks before saving them to the disk"
This reverts commit dab4c6e16b
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dab4c6e16b
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1 changed files with 0 additions and 47 deletions
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@ -1,47 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Toon Schoenmakers <nighteyes1993@gmail.com>
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Date: Mon, 12 Oct 2020 18:59:12 +0200
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Subject: [PATCH] Zero pad chunks before saving them to the disk
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This makes the unused data inside region files more repeatable.
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Which will result in better compression in case the entire world directory
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is compressed (like in backups). Which will naturally result in smaller backups.
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diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/RegionFile.java
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+++ b/src/main/java/net/minecraft/server/RegionFile.java
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@@ -0,0 +0,0 @@ public class RegionFile implements AutoCloseable {
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}
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}
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+ private static final ByteBuffer zero = ByteBuffer.allocateDirect(4096);
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// Paper end
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class ChunkBuffer extends ByteArrayOutputStream {
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private final ChunkCoordIntPair b;
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public ChunkBuffer(ChunkCoordIntPair chunkcoordintpair) {
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- super(8096);
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+ super(8192); // Paper
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super.write(0);
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super.write(0);
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super.write(0);
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@@ -0,0 +0,0 @@ public class RegionFile implements AutoCloseable {
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ByteBuffer bytebuffer = ByteBuffer.wrap(this.buf, 0, this.count);
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bytebuffer.putInt(0, this.count - 5 + 1);
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+
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+ // Paper start
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+ int size = (this.count + 4095) & ~4095;
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+
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+ // increase the limit to be the next chunk of 4096
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+ bytebuffer.limit(size);
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+
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+ // now just fill the rest with zeros from our static buffer
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+ bytebuffer.put(zero);
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+ // Paper end
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+
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RegionFile.this.a(this.b, bytebuffer);
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}
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}
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