Added getContents() to IInventory and implemented it.

Implemented Inventory and PlayerInventory and updated StorageMinecart and Slot.
Added getMaxStackSize to CraftItemStack.
This commit is contained in:
Erik Broes 2011-01-09 18:27:46 +01:00
parent b72dad0a61
commit e8a565e6cf
15 changed files with 1557 additions and 35 deletions

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package net.minecraft.server;
import java.util.*;
public class EntityPlayerMP extends EntityPlayer
implements ICrafting {
public NetServerHandler a;
public MinecraftServer b;
public ItemInWorldManager c;
public double d;
public double e;
public List f;
public Set aj;
public double ak;
public boolean al;
private int bE;
private int bF;
private int bG[] = {
-1, -1, -1, -1, -1
};
private int bH;
public boolean am;
public EntityPlayerMP(MinecraftServer minecraftserver, World world, String s1, ItemInWorldManager iteminworldmanager) {
super(world);
f = new LinkedList();
aj = new HashSet();
al = false;
bE = 0xfa0a1f01;
bF = 60;
bH = 0;
int i = world.m;
int j = world.o;
int l = world.n;
if (!world.q.e) {
i += W.nextInt(20) - 10;
l = world.e(i, j);
j += W.nextInt(20) - 10;
}
c((double) i + 0.5D, l, (double) j + 0.5D, 0.0F, 0.0F);
b = minecraftserver;
S = 0.0F;
iteminworldmanager.a = this;
aw = s1;
c = iteminworldmanager;
H = 0.0F;
}
public void k() {
// CraftBukkit: Downcast to make it work.
ap.a((ICrafting)this);
}
public int[] E() {
return bG;
}
public void b_() {
bF--;
ap.a();
for (int i = 0; i < 5; i++) {
int j = a(i);
if (j != bG[i]) {
b.k.a(this, new Packet5PlayerInventory(g, i, j));
bG[i] = j;
}
}
}
public int a(int i) {
if (i == 0) {
return c(an.e());
} else {
return c(an.b[i - 1]);
}
}
private int c(ItemStack itemstack) {
if (itemstack == null) {
return -1;
} else {
return itemstack.c;
}
}
public void f(Entity entity) {
an.h();
}
public boolean a(Entity entity, int i) {
if (bF > 0) {
return false;
}
if (!b.n) {
if (entity instanceof EntityPlayer) {
return false;
}
if (entity instanceof EntityArrow) {
EntityArrow entityarrow = (EntityArrow) entity;
if (entityarrow.b instanceof EntityPlayer) {
return false;
}
}
}
return super.a(entity, i);
}
public void c(int i) {
super.c(i);
}
public void F() {
super.b_();
ChunkCoordIntPair chunkcoordintpair = null;
double d1 = 0.0D;
for (int i = 0; i < f.size(); i++) {
ChunkCoordIntPair chunkcoordintpair1 = (ChunkCoordIntPair) f.get(i);
double d2 = chunkcoordintpair1.a(this);
if (i == 0 || d2 < d1) {
chunkcoordintpair = chunkcoordintpair1;
d1 = chunkcoordintpair1.a(this);
}
}
if (chunkcoordintpair != null) {
boolean flag = false;
if (d1 < 1024D) {
flag = true;
}
if (a.b() < 2) {
flag = true;
}
if (flag) {
f.remove(chunkcoordintpair);
a.b(new Packet51MapChunk(chunkcoordintpair.a * 16, 0, chunkcoordintpair.b * 16, 16, 128, 16, b.e));
List list = b.e.d(chunkcoordintpair.a * 16, 0, chunkcoordintpair.b * 16, chunkcoordintpair.a * 16 + 16, 128, chunkcoordintpair.b * 16 + 16);
for (int j = 0; j < list.size(); j++) {
a((TileEntity) list.get(j));
}
}
}
if (ba != bE) {
a.b(new Packet8(ba));
bE = ba;
}
}
private void a(TileEntity tileentity) {
if (tileentity != null) {
Packet packet = tileentity.f();
if (packet != null) {
a.b(packet);
}
}
}
public void G() {
s = t = u = 0.0D;
bB = false;
super.G();
}
public void c(Entity entity, int i) {
if (!entity.G) {
if (entity instanceof EntityItem) {
b.k.a(entity, new Packet22Collect(entity.g, g));
}
if (entity instanceof EntityArrow) {
b.k.a(entity, new Packet22Collect(entity.g, g));
}
}
super.c(entity, i);
ap.a();
}
public void H() {
if (!au) {
av = -1;
au = true;
b.k.a(this, new Packet18ArmAnimation(this, 1));
}
}
public float s() {
return 1.62F;
}
public void e(Entity entity) {
super.e(entity);
a.b(new Packet39(this, k));
a.a(p, q, r, v, w);
}
protected void a(double d1, boolean flag) {}
public void b(double d1, boolean flag) {
super.a(d1, flag);
}
public boolean p() {
return al;
}
private void R() {
bH = bH % 100 + 1;
}
public void a(int i, int j, int l) {
R();
a.b(new Packet100(bH, 1, "Crafting", 9));
ap = new CraftingInventoryWorkbenchCB(an, this.l, i, j, l);
ap.f = bH;
// CraftBukkit: Downcast to make it work.
ap.a((ICrafting)this);
}
public void a(IInventory iinventory) {
R();
a.b(new Packet100(bH, 0, iinventory.b(), iinventory.a()));
ap = new CraftingInventoryChestCB(an, iinventory);
ap.f = bH;
// CraftBukkit: Downcast to make it work.
ap.a((ICrafting)this);
}
public void a(TileEntityFurnace tileentityfurnace) {
R();
a.b(new Packet100(bH, 2, tileentityfurnace.b(), tileentityfurnace.a()));
ap = new CraftingInventoryFurnaceCB(an, tileentityfurnace);
ap.f = bH;
// CraftBukkit: Downcast to make it work.
ap.a((ICrafting)this);
}
public void a(CraftingInventoryCB craftinginventorycb, int i, ItemStack itemstack) {
if (craftinginventorycb.a(i) instanceof SlotCrafting) {
return;
}
if (am) {
return;
} else {
a.b(new Packet103(craftinginventorycb.f, i, itemstack));
return;
}
}
public void a(CraftingInventoryCB craftinginventorycb, List list) {
a.b(new Packet104(craftinginventorycb.f, list));
a.b(new Packet103(-1, -1, an.i()));
}
public void a(CraftingInventoryCB craftinginventorycb, int i, int j) {
a.b(new Packet105(craftinginventorycb.f, i, j));
}
public void a(ItemStack itemstack) {}
public void I() {
a.b(new Packet101(ap.f));
K();
}
public void J() {
if (am) {
return;
} else {
a.b(new Packet103(-1, -1, an.i()));
return;
}
}
public void K() {
// CraftBukkit: Downcast to make it work.
ap.a((ICrafting)this);
ap = ao;
}
}

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package net.minecraft.server;
public interface IInventory {
public abstract int a();
public abstract ItemStack a(int i);
public abstract ItemStack a(int i, int j);
public abstract void a(int i, ItemStack itemstack);
public abstract String b();
public abstract int c();
public abstract void d();
public abstract boolean a_(EntityPlayer entityplayer);
public abstract ItemStack[] getContents(); // CraftBukkit
}

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package net.minecraft.server;
public class InventoryCraftResult
implements IInventory {
private ItemStack a[];
// CraftBukkit
public ItemStack[] getContents() {
return a;
}
public InventoryCraftResult() {
a = new ItemStack[1];
}
public int a() {
return 1;
}
public ItemStack a(int i) {
return a[i];
}
public String b() {
return "Result";
}
public ItemStack a(int i, int j) {
if (a[i] != null) {
ItemStack itemstack = a[i];
a[i] = null;
return itemstack;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
a[i] = itemstack;
}
public int c() {
return 64;
}
public void d() {}
public boolean a_(EntityPlayer entityplayer) {
return true;
}
}

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package net.minecraft.server;
public class InventoryCrafting
implements IInventory {
private ItemStack a[];
private int b;
private CraftingInventoryCB c;
//CraftBukkit
public ItemStack[] getContents() {
return a;
}
public InventoryCrafting(CraftingInventoryCB craftinginventorycb, int i, int j) {
b = i * j;
a = new ItemStack[b];
c = craftinginventorycb;
}
public int a() {
return b;
}
public ItemStack a(int i) {
return a[i];
}
public String b() {
return "Crafting";
}
public ItemStack a(int i, int j) {
if (a[i] != null) {
if (a[i].a <= j) {
ItemStack itemstack = a[i];
a[i] = null;
c.a(this);
return itemstack;
}
ItemStack itemstack1 = a[i].a(j);
if (a[i].a == 0) {
a[i] = null;
}
c.a(this);
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
a[i] = itemstack;
c.a(this);
}
public int c() {
return 64;
}
public void d() {}
public boolean a_(EntityPlayer entityplayer) {
return true;
}
}

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package net.minecraft.server;
public class InventoryLargeChest
implements IInventory {
private String a;
private IInventory b;
private IInventory c;
// CraftBukkit start
public ItemStack[] getContents() {
ItemStack[] result = new ItemStack[a()];
for (int i = 0; i < result.length; i++) {
result[i] = a(i);
}
return result;
}
// CraftBukkit end
public InventoryLargeChest(String s, IInventory iinventory, IInventory iinventory1) {
a = s;
b = iinventory;
c = iinventory1;
}
public int a() {
return b.a() + c.a();
}
public String b() {
return a;
}
public ItemStack a(int i) {
if (i >= b.a()) {
return c.a(i - b.a());
} else {
return b.a(i);
}
}
public ItemStack a(int i, int j) {
if (i >= b.a()) {
return c.a(i - b.a(), j);
} else {
return b.a(i, j);
}
}
public void a(int i, ItemStack itemstack) {
if (i >= b.a()) {
c.a(i - b.a(), itemstack);
} else {
b.a(i, itemstack);
}
}
public int c() {
return b.c();
}
public void d() {
b.d();
c.d();
}
public boolean a_(EntityPlayer entityplayer) {
return b.a_(entityplayer) && c.a_(entityplayer);
}
}

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package net.minecraft.server;
public class InventoryPlayer
implements IInventory {
public ItemStack a[];
public ItemStack b[];
public int c;
private EntityPlayer e;
private ItemStack f;
public boolean d;
// CraftBukket start
public ItemStack[] getContents() {
return a;
}
public ItemStack[] getArmorContents() {
return b;
}
// CraftBukket end
public InventoryPlayer(EntityPlayer entityplayer) {
a = new ItemStack[36];
b = new ItemStack[4];
c = 0;
d = false;
e = entityplayer;
}
public ItemStack e() {
return a[c];
}
private int d(int k) {
for (int l = 0; l < a.length; l++) {
if (a[l] != null && a[l].c == k) {
return l;
}
}
return -1;
}
private int e(int k) {
for (int l = 0; l < a.length; l++) {
if (a[l] != null && a[l].c == k && a[l].a < a[l].b() && a[l].a < c()) {
return l;
}
}
return -1;
}
private int j() {
for (int k = 0; k < a.length; k++) {
if (a[k] == null) {
return k;
}
}
return -1;
}
private int b(int k, int l) {
int i1 = e(k);
if (i1 < 0) {
i1 = j();
}
if (i1 < 0) {
return l;
}
if (a[i1] == null) {
a[i1] = new ItemStack(k, 0);
}
int j1 = l;
if (j1 > a[i1].b() - a[i1].a) {
j1 = a[i1].b() - a[i1].a;
}
if (j1 > c() - a[i1].a) {
j1 = c() - a[i1].a;
}
if (j1 == 0) {
return l;
} else {
l -= j1;
a[i1].a += j1;
a[i1].b = 5;
return l;
}
}
public void f() {
for (int k = 0; k < a.length; k++) {
if (a[k] != null && a[k].b > 0) {
a[k].b--;
}
}
}
public boolean b(int k) {
int l = d(k);
if (l < 0) {
return false;
}
if (--a[l].a <= 0) {
a[l] = null;
}
return true;
}
public boolean a(ItemStack itemstack) {
if (itemstack.d == 0) {
itemstack.a = b(itemstack.c, itemstack.a);
if (itemstack.a == 0) {
return true;
}
}
int k = j();
if (k >= 0) {
a[k] = itemstack;
a[k].b = 5;
return true;
} else {
return false;
}
}
public ItemStack a(int k, int l) {
ItemStack aitemstack[] = a;
if (k >= a.length) {
aitemstack = b;
k -= a.length;
}
if (aitemstack[k] != null) {
if (aitemstack[k].a <= l) {
ItemStack itemstack = aitemstack[k];
aitemstack[k] = null;
return itemstack;
}
ItemStack itemstack1 = aitemstack[k].a(l);
if (aitemstack[k].a == 0) {
aitemstack[k] = null;
}
return itemstack1;
} else {
return null;
}
}
public void a(int k, ItemStack itemstack) {
ItemStack aitemstack[] = a;
if (k >= aitemstack.length) {
k -= aitemstack.length;
aitemstack = b;
}
aitemstack[k] = itemstack;
}
public float a(Block block) {
float f1 = 1.0F;
if (a[c] != null) {
f1 *= a[c].a(block);
}
return f1;
}
public NBTTagList a(NBTTagList nbttaglist) {
for (int k = 0; k < a.length; k++) {
if (a[k] != null) {
NBTTagCompound nbttagcompound = new NBTTagCompound();
nbttagcompound.a("Slot", (byte) k);
a[k].a(nbttagcompound);
nbttaglist.a(nbttagcompound);
}
}
for (int l = 0; l < b.length; l++) {
if (b[l] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) (l + 100));
b[l].a(nbttagcompound1);
nbttaglist.a(nbttagcompound1);
}
}
return nbttaglist;
}
public void b(NBTTagList nbttaglist) {
a = new ItemStack[36];
b = new ItemStack[4];
for (int k = 0; k < nbttaglist.b(); k++) {
NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(k);
int l = nbttagcompound.b("Slot") & 0xff;
ItemStack itemstack = new ItemStack(nbttagcompound);
if (itemstack.a() == null) {
continue;
}
if (l >= 0 && l < a.length) {
a[l] = itemstack;
}
if (l >= 100 && l < b.length + 100) {
b[l - 100] = itemstack;
}
}
}
public int a() {
return a.length + 4;
}
public ItemStack a(int k) {
ItemStack aitemstack[] = a;
if (k >= aitemstack.length) {
k -= aitemstack.length;
aitemstack = b;
}
return aitemstack[k];
}
public String b() {
return "Inventory";
}
public int c() {
return 64;
}
public int a(Entity entity) {
ItemStack itemstack = a(c);
if (itemstack != null) {
return itemstack.a(entity);
} else {
return 1;
}
}
public boolean b(Block block) {
if (block.bs != Material.d && block.bs != Material.e && block.bs != Material.t && block.bs != Material.s) {
return true;
}
ItemStack itemstack = a(c);
if (itemstack != null) {
return itemstack.b(block);
} else {
return false;
}
}
public int g() {
int k = 0;
int l = 0;
int i1 = 0;
for (int j1 = 0; j1 < b.length; j1++) {
if (b[j1] != null && (b[j1].a() instanceof ItemArmor)) {
int k1 = b[j1].c();
int l1 = b[j1].d;
int i2 = k1 - l1;
l += i2;
i1 += k1;
int j2 = ((ItemArmor) b[j1].a()).bc;
k += j2;
}
}
if (i1 == 0) {
return 0;
} else {
return ((k - 1) * l) / i1 + 1;
}
}
public void c(int k) {
for (int l = 0; l < b.length; l++) {
if (b[l] == null || !(b[l].a() instanceof ItemArmor)) {
continue;
}
b[l].b(k);
if (b[l].a == 0) {
b[l].a(e);
b[l] = null;
}
}
}
public void h() {
for (int k = 0; k < a.length; k++) {
if (a[k] != null) {
e.a(a[k], true);
a[k] = null;
}
}
for (int l = 0; l < b.length; l++) {
if (b[l] != null) {
e.a(b[l], true);
b[l] = null;
}
}
}
public void d() {
d = true;
}
public void b(ItemStack itemstack) {
f = itemstack;
e.a(itemstack);
}
public ItemStack i() {
return f;
}
public boolean a_(EntityPlayer entityplayer) {
if (e.G) {
return false;
}
return entityplayer.b((Entity)e) <= 64D; // CraftBukkit: downcast to Entity
}
}

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package net.minecraft.server;
public class Slot {
public final int a; // CraftBukkit: private -> public
public final IInventory b; // CraftBukkit: private -> public
public int c;
public int d;
public int e;
public Slot(IInventory iinventory, int i, int j, int k) {
b = iinventory;
a = i;
d = j;
e = k;
}
public void b() {
d();
}
public boolean a(ItemStack itemstack) {
return true;
}
public ItemStack c() {
return b.a(a);
}
public void b(ItemStack itemstack) {
b.a(a, itemstack);
d();
}
public void d() {
b.d();
}
public int a() {
return b.c();
}
public ItemStack a(int i) {
return b.a(a, i);
}
public boolean a(IInventory iinventory, int i) {
return iinventory == b && i == a;
}
}

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package net.minecraft.server;
public class TileEntityChest extends TileEntity
implements IInventory {
private ItemStack e[];
// CraftBukkit start
public ItemStack[] getContents() {
return e;
}
// CraftBukkit end
public TileEntityChest() {
e = new ItemStack[36];
}
public int a() {
return 27;
}
public ItemStack a(int i) {
return e[i];
}
public ItemStack a(int i, int j) {
if (e[i] != null) {
if (e[i].a <= j) {
ItemStack itemstack = e[i];
e[i] = null;
d();
return itemstack;
}
ItemStack itemstack1 = e[i].a(j);
if (e[i].a == 0) {
e[i] = null;
}
d();
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
e[i] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
d();
}
public String b() {
return "Chest";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
e = new ItemStack[a()];
for (int i = 0; i < nbttaglist.b(); i++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound1.b("Slot") & 0xff;
if (j >= 0 && j < e.length) {
e[j] = new ItemStack(nbttagcompound1);
}
}
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < e.length; i++) {
if (e[i] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) i);
e[i].a(nbttagcompound1);
nbttaglist.a(nbttagcompound1);
}
}
nbttagcompound.a("Items", nbttaglist);
}
public int c() {
return 64;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.l(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}

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package net.minecraft.server;
public class TileEntityFurnace extends TileEntity
implements IInventory {
private ItemStack h[];
public int e;
public int f;
public int g;
// CraftBukkit start
public ItemStack[] getContents() {
return h;
}
// CraftBukkit end
public TileEntityFurnace() {
h = new ItemStack[3];
e = 0;
f = 0;
g = 0;
}
public int a() {
return h.length;
}
public ItemStack a(int j) {
return h[j];
}
public ItemStack a(int j, int k) {
if (h[j] != null) {
if (h[j].a <= k) {
ItemStack itemstack = h[j];
h[j] = null;
return itemstack;
}
ItemStack itemstack1 = h[j].a(k);
if (h[j].a == 0) {
h[j] = null;
}
return itemstack1;
} else {
return null;
}
}
public void a(int j, ItemStack itemstack) {
h[j] = itemstack;
if (itemstack != null && itemstack.a > c()) {
itemstack.a = c();
}
}
public String b() {
return "Furnace";
}
public void a(NBTTagCompound nbttagcompound) {
super.a(nbttagcompound);
NBTTagList nbttaglist = nbttagcompound.k("Items");
h = new ItemStack[a()];
for (int j = 0; j < nbttaglist.b(); j++) {
NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(j);
byte byte0 = nbttagcompound1.b("Slot");
if (byte0 >= 0 && byte0 < h.length) {
h[byte0] = new ItemStack(nbttagcompound1);
}
}
e = nbttagcompound.c("BurnTime");
g = nbttagcompound.c("CookTime");
f = a(h[1]);
}
public void b(NBTTagCompound nbttagcompound) {
super.b(nbttagcompound);
nbttagcompound.a("BurnTime", (short) e);
nbttagcompound.a("CookTime", (short) g);
NBTTagList nbttaglist = new NBTTagList();
for (int j = 0; j < h.length; j++) {
if (h[j] != null) {
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.a("Slot", (byte) j);
h[j].a(nbttagcompound1);
nbttaglist.a(nbttagcompound1);
}
}
nbttagcompound.a("Items", nbttaglist);
}
public int c() {
return 64;
}
public boolean g() {
return e > 0;
}
public void e() {
boolean flag = e > 0;
boolean flag1 = false;
if (e > 0) {
e--;
}
if (!a.z) {
if (e == 0 && i()) {
f = e = a(h[1]);
if (e > 0) {
flag1 = true;
if (h[1] != null) {
h[1].a--;
if (h[1].a == 0) {
h[1] = null;
}
}
}
}
if (g() && i()) {
g++;
if (g == 200) {
g = 0;
h();
flag1 = true;
}
} else {
g = 0;
}
if (flag != (e > 0)) {
flag1 = true;
BlockFurnace.a(e > 0, a, b, c, d);
}
}
if (flag1) {
d();
}
}
private boolean i() {
if (h[0] == null) {
return false;
}
int j = b(h[0].a().aW);
if (j < 0) {
return false;
}
if (h[2] == null) {
return true;
}
if (h[2].c != j) {
return false;
}
if (h[2].a < c() && h[2].a < h[2].b()) {
return true;
}
return h[2].a < Item.c[j].b();
}
public void h() {
if (!i()) {
return;
}
int j = b(h[0].a().aW);
if (h[2] == null) {
h[2] = new ItemStack(j, 1);
} else if (h[2].c == j) {
h[2].a++;
}
h[0].a--;
if (h[0].a <= 0) {
h[0] = null;
}
}
private int b(int j) {
if (j == Block.H.bh) {
return Item.m.aW;
}
if (j == Block.G.bh) {
return Item.n.aW;
}
if (j == Block.aw.bh) {
return Item.l.aW;
}
if (j == Block.E.bh) {
return Block.M.bh;
}
if (j == Item.ao.aW) {
return Item.ap.aW;
}
if (j == Item.aS.aW) {
return Item.aT.aW;
}
if (j == Block.w.bh) {
return Block.t.bh;
}
if (j == Item.aG.aW) {
return Item.aF.aW;
} else {
return -1;
}
}
private int a(ItemStack itemstack) {
if (itemstack == null) {
return 0;
}
int j = itemstack.a().aW;
if (j < 256 && Block.m[j].bs == Material.c) {
return 300;
}
if (j == Item.B.aW) {
return 100;
}
if (j == Item.k.aW) {
return 1600;
}
return j != Item.aw.aW ? 0 : 20000;
}
public boolean a_(EntityPlayer entityplayer) {
if (a.l(b, c, d) != this) {
return false;
}
return entityplayer.d((double) b + 0.5D, (double) c + 0.5D, (double) d + 0.5D) <= 64D;
}
}

View file

@ -2,22 +2,18 @@
package org.bukkit.craftbukkit;
import net.minecraft.server.EntityPlayer;
import net.minecraft.server.InventoryPlayer;
import org.bukkit.HumanEntity;
import org.bukkit.ItemStack;
import org.bukkit.PlayerInventory;
public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
private EntityPlayer entity;
private CraftInventoryPlayer inventory;
public CraftHumanEntity(final CraftServer server, final EntityPlayer entity) {
super(server, entity);
this.entity = entity;
}
public ItemStack getSelectedItem() {
// TODO: Implement inventories
final InventoryPlayer inventory = entity.an;
return new ItemStack(inventory.e().c, inventory.e().a);
this.inventory = new CraftInventoryPlayer( entity.an );
}
public String getName() {
@ -34,6 +30,14 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
this.entity = entity;
}
public PlayerInventory getInventory() {
return inventory;
}
public ItemStack getItemInHand() {
return getInventory().getItemInHand();
}
@Override
public String toString() {
return "CraftHumanEntity{" + "id=" + getEntityID() + "name=" + getName() + '}';

View file

@ -0,0 +1,195 @@
package org.bukkit.craftbukkit;
import java.util.HashMap;
import net.minecraft.server.IInventory;
import org.bukkit.ItemStack;
import org.bukkit.Material;
public class CraftInventory implements org.bukkit.Inventory {
protected IInventory inventory;
public CraftInventory(IInventory inventory) {
this.inventory = inventory;
}
public IInventory getInventory() {
return inventory;
}
public int getSize() {
return getInventory().a();
}
public String getName() {
return getInventory().b();
}
public ItemStack getItem(int index) {
return new CraftItemStack(getInventory().a(index));
}
public ItemStack[] getContents() {
ItemStack[] items = new ItemStack[getSize()];
net.minecraft.server.ItemStack[] mcItems = getInventory().getContents();
for (int i = 0; i < mcItems.length; i++ ) {
items[i] = new CraftItemStack(mcItems[i]);
}
return items;
}
public void setItem(int index, ItemStack item) {
getInventory().a( index, new net.minecraft.server.ItemStack( item.getTypeID(), item.getAmount()));
}
public boolean contains(int materialId) {
for (ItemStack item: getContents()) {
if (item.getTypeID() == materialId) {
return true;
}
}
return false;
}
public boolean contains(Material material) {
return contains(material.getID());
}
public boolean contains(ItemStack item) {
for (ItemStack i: getContents()) {
if (item.equals(i)) {
return true;
}
}
return false;
}
public HashMap<Integer, ItemStack> all(int materialId) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
ItemStack item = inventory[i];
if (item.getTypeID() == materialId) {
slots.put( i, item );
}
}
return slots;
}
public HashMap<Integer, ItemStack> all(Material material) {
return all(material.getID());
}
public HashMap<Integer, ItemStack> all(ItemStack item) {
HashMap<Integer, ItemStack> slots = new HashMap<Integer, ItemStack>();
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
slots.put( i, item );
}
}
return slots;
}
public int first(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getTypeID() == materialId) {
return i;
}
}
return -1;
}
public int first(Material material) {
return first(material.getID());
}
public int first(ItemStack item) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (item.equals(inventory[i])) {
return i;
}
}
return -1;
}
public int firstEmpty() {
return first(Material.Air);
}
public int firstPartial(int materialId) {
ItemStack[] inventory = getContents();
for (int i = 0; i < inventory.length; i++) {
if (inventory[i].getAmount() <= inventory[i].getMaxStackSize()) {
return i;
}
}
return -1;
}
public int firstPartial(Material material) {
return firstPartial(material.getID());
}
public int firstPartial(ItemStack item) {
return firstPartial(item.getTypeID());
}
public HashMap<Integer,ItemStack> addItem(ItemStack... items) {
HashMap<Integer,ItemStack> leftover = new HashMap<Integer,ItemStack>();
/* TODO: some optimization
* - Create a 'firstPartial' with a 'fromIndex'
* - Record the lastPartial per Material
* - Cache firstEmpty result
*/
for (int i = 0; i < items.length; i++) {
ItemStack item = items[i];
while (true) {
// Do we already have a stack of it?
int firstPartial = firstPartial( item.getTypeID() );
// Drat! no partial stack
if (firstPartial == -1) {
// Find a free spot!
int firstFree = firstEmpty();
if (firstFree == -1) {
// No space at all!
leftover.put(i, item);
} else {
// Just store it
setItem( firstFree, item );
}
break;
}
// So, apparently it might only partially fit, well lets do just that
ItemStack partialItem = getItem(firstPartial);
int amount = item.getAmount();
int partialAmount = partialItem.getAmount();
int maxAmount = partialItem.getMaxStackSize();
// Check if it fully fits
if (amount + partialAmount <= maxAmount) {
partialItem.setAmount( amount + partialAmount );
break;
}
// It fits partially
partialItem.setAmount( maxAmount );
item.setAmount( amount + partialAmount - maxAmount );
}
}
return leftover;
}
}

View file

@ -0,0 +1,67 @@
package org.bukkit.craftbukkit;
import java.util.ArrayList;
import net.minecraft.server.InventoryPlayer;
import org.bukkit.ItemStack;
import org.bukkit.PlayerInventory;
public class CraftInventoryPlayer extends CraftInventory implements PlayerInventory {
public CraftInventoryPlayer(net.minecraft.server.InventoryPlayer inventory) {
super(inventory);
}
public InventoryPlayer getInventory() {
return (InventoryPlayer) inventory;
}
public ArrayList<ItemStack> getArmorContents() {
ArrayList<ItemStack> items = new ArrayList<ItemStack>();
for (net.minecraft.server.ItemStack item : getInventory().getArmorContents()) {
ItemStack i = null;
if (item != null) {
i = new CraftItemStack(item);
}
items.add(i);
}
return items;
}
public ItemStack getItemInHand() {
return new CraftItemStack( getInventory().e() );
}
public ItemStack getHelmet() {
return getItem( getSize() - 4 );
}
public ItemStack getChestplate() {
return getItem( getSize() - 3 );
}
public ItemStack getLeggings() {
return getItem( getSize() - 2 );
}
public ItemStack getBoots() {
return getItem( getSize() - 1 );
}
public void setHelmet(ItemStack helmet) {
setItem( getSize() - 4, helmet );
}
public void setChestplate(ItemStack chestplate) {
setItem( getSize() - 3, chestplate );
}
public void setLeggings(ItemStack leggings) {
setItem( getSize() - 2, leggings );
}
public void setBoots(ItemStack boots) {
setItem( getSize() - 1, boots );
}
}

View file

@ -12,7 +12,7 @@ public class CraftItemStack extends ItemStack {
}
/*
* Unsure if we have to syn before each of these calls the values in 'item'
* Unsure if we have to sync before each of these calls the values in 'item'
* are all public.
*/
@ -82,4 +82,8 @@ public class CraftItemStack extends ItemStack {
}
}
@Override
public int getMaxStackSize() {
return item.a().b();
}
}

View file

@ -0,0 +1,25 @@
package org.bukkit.craftbukkit;
import org.bukkit.Inventory;
import org.bukkit.ItemStack;
import net.minecraft.server.Slot;
public class CraftSlot implements org.bukkit.Slot {
private final Slot slot;
public CraftSlot(Slot slot) {
this.slot = slot;
}
public Inventory getInventory() {
return new CraftInventory( slot.b );
}
public int getIndex() {
return slot.a;
}
public ItemStack getItem() {
return new CraftItemStack( slot.c() );
}
}

View file

@ -1,11 +1,8 @@
package org.bukkit.craftbukkit;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.server.EntityMinecart;
import org.bukkit.ItemStack;
import org.bukkit.Inventory;
import org.bukkit.StorageMinecart;
/**
@ -14,32 +11,14 @@ import org.bukkit.StorageMinecart;
* @author sk89q
*/
public class CraftStorageMinecart extends CraftMinecart implements StorageMinecart {
private CraftInventory inventory;
public CraftStorageMinecart(CraftServer server, EntityMinecart entity) {
super(server, entity);
inventory = new CraftInventory( entity );
}
public int getSize() {
return minecart.c();
}
public String getName() {
return minecart.b();
}
public ItemStack getItem(int index) {
return new CraftItemStack(minecart.a(index));
}
public List<ItemStack> getContents() {
ArrayList<ItemStack> items = new ArrayList<ItemStack>();
for (net.minecraft.server.ItemStack item: minecart.getContents()) {
ItemStack i = null;
if (item != null) {
i = new CraftItemStack( item );
}
items.add(i);
}
return items;
public Inventory getInventory() {
return inventory;
}
}