diff --git a/Spigot-Server-Patches/0521-Limit-lightning-strike-effect-distance.patch b/Spigot-Server-Patches/0521-Limit-lightning-strike-effect-distance.patch index ec643279e8..01281d012f 100644 --- a/Spigot-Server-Patches/0521-Limit-lightning-strike-effect-distance.patch +++ b/Spigot-Server-Patches/0521-Limit-lightning-strike-effect-distance.patch @@ -62,7 +62,7 @@ index 6f979e5f1f1567b140e9689298aff85de34f7413..ebcb9f48f47d1ab1e972bed1bc7cb0ee } // CraftBukkit end - this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); -+// this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); // Paper ++// this.world.playSound((EntityHuman) null, this.locX(), this.locY(), this.locZ(), SoundEffects.ENTITY_LIGHTNING_BOLT_IMPACT, SoundCategory.WEATHER, 2.0F, 0.5F + this.random.nextFloat() * 0.2F); // Paper - Limit lightning strike effect distance (the packet is now sent from inside the loop) } --this.lifeTicks;