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Don't process auto save if the save queue is filled

This avoids ever growing pending NBT objects which eat up memory.
This commit is contained in:
Aikar 2016-11-04 01:33:08 -04:00
parent 5fe1de30c9
commit e9542e33fd

View file

@ -0,0 +1,46 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 3 Nov 2016 21:52:22 -0400
Subject: [PATCH] Auto Save Cap
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
int i = 0;
// CraftBukkit start
+ // Paper start
+ final ChunkRegionLoader chunkLoader = (ChunkRegionLoader) world.getChunkProviderServer().chunkLoader;
+ final int autoSaveLimit = world.paperConfig.maxAutoSaveChunksPerTick - chunkLoader.getQueueSize();
+ if (autoSaveLimit < 1) {
+ return false;
+ }
+ // Paper end
Iterator iterator = this.chunks.values().iterator();
while (iterator.hasNext()) {
Chunk chunk = (Chunk) iterator.next();
@@ -0,0 +0,0 @@ public class ChunkProviderServer implements IChunkProvider {
this.saveChunk(chunk);
chunk.f(false);
++i;
- if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
+ if (!flag && i >= autoSaveLimit) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
return false;
}
}
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
@@ -0,0 +0,0 @@ public class ChunkRegionLoader implements IChunkLoader, IAsyncChunkSaver {
}
// CraftBukkit start
+ public int getQueueSize() { return queue.size(); } // Paper
public boolean chunkExists(World world, int i, int j) {
ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i, j);
--