mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 23:38:25 +01:00
Prevent rayTrace from loading chunks - Fixes #1706
ray tracing into an unloaded chunk should be treated as a miss this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
This commit is contained in:
parent
b29eeb500d
commit
eb8562c09b
1 changed files with 33 additions and 0 deletions
|
@ -0,0 +1,33 @@
|
|||
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||||
From: Aikar <aikar@aikar.co>
|
||||
Date: Mon, 26 Nov 2018 19:21:58 -0500
|
||||
Subject: [PATCH] Prevent rayTrace from loading chunks
|
||||
|
||||
ray tracing into an unloaded chunk should be treated as a miss
|
||||
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
|
||||
index 027871c00b..00773a9afa 100644
|
||||
--- a/src/main/java/net/minecraft/server/World.java
|
||||
+++ b/src/main/java/net/minecraft/server/World.java
|
||||
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
||||
int i1 = MathHelper.floor(d1);
|
||||
int j1 = MathHelper.floor(d2);
|
||||
BlockPosition blockposition = new BlockPosition(l, i1, j1);
|
||||
- IBlockData iblockdata = this.getType(blockposition);
|
||||
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
|
||||
+ if (iblockdata == null) return null; // Paper
|
||||
Fluid fluid = this.b(blockposition);
|
||||
boolean flag2;
|
||||
boolean flag3;
|
||||
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
|
||||
i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0);
|
||||
j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
|
||||
blockposition = new BlockPosition(l, i1, j1);
|
||||
- IBlockData iblockdata1 = this.getType(blockposition);
|
||||
+ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
|
||||
+ if (iblockdata1 == null) return null; // Paper
|
||||
Fluid fluid1 = this.b(blockposition);
|
||||
|
||||
if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) {
|
||||
--
|
Loading…
Reference in a new issue