mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-28 23:38:25 +01:00
Make sure inlined getChunkAt has inlined logic for loaded chunks
Tux did some profiling some time ago and showed that the previous getChunkAt method which had inlined logic for loaded chunks did get inlined, but the standard CPS.getChunkAt method was not inlined.
This commit is contained in:
parent
e14d95e83c
commit
ebaf017f9c
1 changed files with 25 additions and 18 deletions
|
@ -270,7 +270,7 @@
|
|||
public boolean isInWorldBounds(BlockPos pos) {
|
||||
return !this.isOutsideBuildHeight(pos) && Level.isInWorldBoundsHorizontal(pos);
|
||||
}
|
||||
@@ -179,18 +345,73 @@
|
||||
@@ -179,18 +345,80 @@
|
||||
return y < -20000000 || y >= 20000000;
|
||||
}
|
||||
|
||||
|
@ -283,12 +283,19 @@
|
|||
- public LevelChunk getChunk(int chunkX, int chunkZ) {
|
||||
- return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL);
|
||||
+ public final LevelChunk getChunk(int chunkX, int chunkZ) { // Paper - final to help inline
|
||||
+ return (LevelChunk) this.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
|
||||
+ // Paper start - Perf: make sure loaded chunks get the inlined variant of this function
|
||||
+ net.minecraft.server.level.ServerChunkCache cps = ((ServerLevel)this).getChunkSource();
|
||||
+ LevelChunk ifLoaded = cps.getChunkAtIfLoadedImmediately(chunkX, chunkZ);
|
||||
+ if (ifLoaded != null) {
|
||||
+ return ifLoaded;
|
||||
+ }
|
||||
+ return (LevelChunk) cps.getChunk(chunkX, chunkZ, ChunkStatus.FULL, true); // Paper - avoid a method jump
|
||||
+ // Paper end - Perf: make sure loaded chunks get the inlined variant of this function
|
||||
}
|
||||
|
||||
+ // Paper start - if loaded
|
||||
@Nullable
|
||||
+ @Override
|
||||
@Override
|
||||
+ public final ChunkAccess getChunkIfLoadedImmediately(int x, int z) {
|
||||
+ return ((ServerLevel)this).chunkSource.getChunkAtIfLoadedImmediately(x, z);
|
||||
+ }
|
||||
|
@ -341,13 +348,13 @@
|
|||
+ return getWorldBorder().isWithinBounds(blockposition) ? getBlockStateIfLoaded(blockposition) : null;
|
||||
+ }
|
||||
+
|
||||
@Override
|
||||
+ @Override
|
||||
public ChunkAccess getChunk(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
|
||||
+ // Paper end
|
||||
ChunkAccess ichunkaccess = this.getChunkSource().getChunk(chunkX, chunkZ, leastStatus, create);
|
||||
|
||||
if (ichunkaccess == null && create) {
|
||||
@@ -207,6 +428,18 @@
|
||||
@@ -207,6 +435,18 @@
|
||||
|
||||
@Override
|
||||
public boolean setBlock(BlockPos pos, BlockState state, int flags, int maxUpdateDepth) {
|
||||
|
@ -366,7 +373,7 @@
|
|||
if (this.isOutsideBuildHeight(pos)) {
|
||||
return false;
|
||||
} else if (!this.isClientSide && this.isDebug()) {
|
||||
@@ -214,45 +447,125 @@
|
||||
@@ -214,45 +454,125 @@
|
||||
} else {
|
||||
LevelChunk chunk = this.getChunkAt(pos);
|
||||
Block block = state.getBlock();
|
||||
|
@ -507,7 +514,7 @@
|
|||
public void onBlockStateChange(BlockPos pos, BlockState oldBlock, BlockState newBlock) {}
|
||||
|
||||
@Override
|
||||
@@ -270,9 +583,26 @@
|
||||
@@ -270,9 +590,26 @@
|
||||
return false;
|
||||
} else {
|
||||
FluidState fluid = this.getFluidState(pos);
|
||||
|
@ -536,7 +543,7 @@
|
|||
}
|
||||
|
||||
if (drop) {
|
||||
@@ -340,10 +670,18 @@
|
||||
@@ -340,10 +677,18 @@
|
||||
|
||||
@Override
|
||||
public BlockState getBlockState(BlockPos pos) {
|
||||
|
@ -556,7 +563,7 @@
|
|||
|
||||
return chunk.getBlockState(pos);
|
||||
}
|
||||
@@ -446,34 +784,53 @@
|
||||
@@ -446,34 +791,53 @@
|
||||
this.pendingBlockEntityTickers.clear();
|
||||
}
|
||||
|
||||
|
@ -608,26 +615,26 @@
|
|||
+ entity.discard(org.bukkit.event.entity.EntityRemoveEvent.Cause.DISCARD);
|
||||
+ // Paper end - Prevent block entity and entity crashes
|
||||
}
|
||||
+ }
|
||||
}
|
||||
+ // Paper start - Option to prevent armor stands from doing entity lookups
|
||||
+ @Override
|
||||
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
|
||||
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return false;
|
||||
+ return LevelAccessor.super.noCollision(entity, box);
|
||||
}
|
||||
+ }
|
||||
+ // Paper end - Option to prevent armor stands from doing entity lookups
|
||||
|
||||
public boolean shouldTickDeath(Entity entity) {
|
||||
return true;
|
||||
@@ -510,13 +867,32 @@
|
||||
@@ -510,13 +874,32 @@
|
||||
@Nullable
|
||||
@Override
|
||||
public BlockEntity getBlockEntity(BlockPos pos) {
|
||||
- return this.isOutsideBuildHeight(pos) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(pos).getBlockEntity(pos, LevelChunk.EntityCreationType.IMMEDIATE));
|
||||
+ // CraftBukkit start
|
||||
+ return this.getBlockEntity(pos, true);
|
||||
}
|
||||
|
||||
+ }
|
||||
+
|
||||
+ @Nullable
|
||||
+ public BlockEntity getBlockEntity(BlockPos blockposition, boolean validate) {
|
||||
+ // Paper start - Perf: Optimize capturedTileEntities lookup
|
||||
|
@ -638,8 +645,8 @@
|
|||
+ // Paper end - Perf: Optimize capturedTileEntities lookup
|
||||
+ // CraftBukkit end
|
||||
+ return this.isOutsideBuildHeight(blockposition) ? null : (!this.isClientSide && Thread.currentThread() != this.thread ? null : this.getChunkAt(blockposition).getBlockEntity(blockposition, LevelChunk.EntityCreationType.IMMEDIATE));
|
||||
+ }
|
||||
+
|
||||
}
|
||||
|
||||
public void setBlockEntity(BlockEntity blockEntity) {
|
||||
BlockPos blockposition = blockEntity.getBlockPos();
|
||||
|
||||
|
@ -653,7 +660,7 @@
|
|||
this.getChunkAt(blockposition).addAndRegisterBlockEntity(blockEntity);
|
||||
}
|
||||
}
|
||||
@@ -643,7 +1019,7 @@
|
||||
@@ -643,7 +1026,7 @@
|
||||
|
||||
for (int k = 0; k < j; ++k) {
|
||||
EnderDragonPart entitycomplexpart = aentitycomplexpart[k];
|
||||
|
@ -662,7 +669,7 @@
|
|||
|
||||
if (t0 != null && predicate.test(t0)) {
|
||||
result.add(t0);
|
||||
@@ -912,7 +1288,7 @@
|
||||
@@ -912,7 +1295,7 @@
|
||||
|
||||
public static enum ExplosionInteraction implements StringRepresentable {
|
||||
|
||||
|
|
Loading…
Reference in a new issue