diff --git a/src/main/java/net/minecraft/server/PathfinderGoalBreed.java b/src/main/java/net/minecraft/server/PathfinderGoalBreed.java new file mode 100644 index 0000000000..08f89fc860 --- /dev/null +++ b/src/main/java/net/minecraft/server/PathfinderGoalBreed.java @@ -0,0 +1,91 @@ +package net.minecraft.server; + +import java.util.Iterator; +import java.util.List; +import java.util.Random; + +public class PathfinderGoalBreed extends PathfinderGoal { + + private EntityAnimal d; + World a; + private EntityAnimal e; + int b = 0; + float c; + + public PathfinderGoalBreed(EntityAnimal entityanimal, float f) { + this.d = entityanimal; + this.a = entityanimal.world; + this.c = f; + this.a(3); + } + + public boolean a() { + if (!this.d.r_()) { + return false; + } else { + this.e = this.f(); + return this.e != null; + } + } + + public boolean b() { + return this.e.isAlive() && this.e.r_() && this.b < 60; + } + + public void d() { + this.e = null; + this.b = 0; + } + + public void e() { + this.d.getControllerLook().a(this.e, 10.0F, (float) this.d.D()); + this.d.al().a((EntityLiving) this.e, this.c); + ++this.b; + if (this.b == 60) { + this.i(); + } + } + + private EntityAnimal f() { + float f = 8.0F; + List list = this.a.a(this.d.getClass(), this.d.boundingBox.grow((double) f, (double) f, (double) f)); + Iterator iterator = list.iterator(); + + EntityAnimal entityanimal; + + do { + if (!iterator.hasNext()) { + return null; + } + + Entity entity = (Entity) iterator.next(); + + entityanimal = (EntityAnimal) entity; + } while (!this.d.mate(entityanimal)); + + return entityanimal; + } + + private void i() { + EntityAnimal entityanimal = this.d.createChild(this.e); + + if (entityanimal != null) { + this.d.setAge(6000); + this.e.setAge(6000); + this.d.s_(); + this.e.s_(); + entityanimal.setAge(-24000); + entityanimal.setPositionRotation(this.d.locX, this.d.locY, this.d.locZ, 0.0F, 0.0F); + this.a.addEntity(entityanimal); + Random random = this.d.an(); + + for (int i = 0; i < 7; ++i) { + double d0 = random.nextGaussian() * 0.02D; + double d1 = random.nextGaussian() * 0.02D; + double d2 = random.nextGaussian() * 0.02D; + + this.a.a("heart", this.d.locX + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, this.d.locY + 0.5D + (double) (random.nextFloat() * this.d.length), this.d.locZ + (double) (random.nextFloat() * this.d.width * 2.0F) - (double) this.d.width, d0, d1, d2); + } + } + } +}