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SPIGOT-5380, SPIGOT-6958, #772: Add some missing entity API
By: Ollie <69084614+olijeffers0n@users.noreply.github.com>
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commit
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8 changed files with 169 additions and 3 deletions
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@ -78,6 +78,13 @@ public interface Fox extends Animals, Sittable {
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*/
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public void setSecondTrustedPlayer(@Nullable AnimalTamer player);
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/**
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* Gets whether the fox is faceplanting the ground
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*
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* @return Whether the fox is faceplanting the ground
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*/
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boolean isFaceplanted();
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/**
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* Represents the various different fox types there are.
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*/
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@ -3,4 +3,19 @@ package org.bukkit.entity;
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/**
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* Represents a Ghast.
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*/
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public interface Ghast extends Flying {}
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public interface Ghast extends Flying {
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/**
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* Gets whether the Ghast is charging
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*
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* @return Whether the Ghast is charging
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*/
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boolean isCharging();
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/**
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* Sets whether the Ghast is charging
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*
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* @param flag Whether the Ghast is charging
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*/
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void setCharging(boolean flag);
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}
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@ -5,7 +5,7 @@ import org.jetbrains.annotations.NotNull;
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/**
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* Panda entity.
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*/
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public interface Panda extends Animals {
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public interface Panda extends Animals, Sittable {
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/**
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* Gets this Panda's main gene.
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@ -37,6 +37,76 @@ public interface Panda extends Animals {
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*/
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void setHiddenGene(@NotNull Gene gene);
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/**
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* Gets whether the Panda is rolling
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*
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* @return Whether the Panda is rolling
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*/
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boolean isRolling();
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/**
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* Sets whether the Panda is rolling
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*
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* @param flag Whether the Panda is rolling
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*/
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void setRolling(boolean flag);
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/**
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* Gets whether the Panda is sneezing
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*
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* @return Whether the Panda is sneezing
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*/
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boolean isSneezing();
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/**
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* Sets whether the Panda is sneezing
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*
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* @param flag Whether the Panda is sneezing
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*/
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void setSneezing(boolean flag);
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/**
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* Gets whether the Panda is on its back
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*
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* @return Whether the Panda is on its back
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*/
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boolean isOnBack();
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/**
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* Sets whether the Panda is on its back
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*
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* @param flag Whether the Panda is on its back
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*/
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void setOnBack(boolean flag);
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/**
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* Gets whether the Panda is eating
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*
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* @return Whether the Panda is eating
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*/
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boolean isEating();
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/**
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* Sets the Panda's eating status. The panda must be holding food for this to work
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*
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* @param flag Whether the Panda is eating
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*/
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void setEating(boolean flag);
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/**
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* Gets whether the Panda is scared
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*
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* @return Whether the Panda is scared
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*/
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boolean isScared();
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/**
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* Gets how many ticks the panda will be unhappy for
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*
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* @return The number of ticks the panda will be unhappy for
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*/
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int getUnhappyTicks();
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public enum Gene {
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NORMAL(false),
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@ -22,6 +22,13 @@ public interface Parrot extends Tameable, Sittable {
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*/
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public void setVariant(@NotNull Variant variant);
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/**
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* Gets whether a parrot is dancing
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*
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* @return Whether the parrot is dancing
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*/
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public boolean isDancing();
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/**
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* Represents the variant of a parrot - ie its color.
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*/
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@ -3,4 +3,19 @@ package org.bukkit.entity;
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/**
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* Represents a turtle.
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*/
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public interface Turtle extends Animals { }
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public interface Turtle extends Animals {
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/**
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* Gets whether the turtle has an egg
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*
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* @return Whether the turtle has an egg
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*/
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boolean hasEgg();
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/**
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* Gets whether the turtle is laying an egg
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*
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* @return Whether the turtle is laying an egg
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*/
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boolean isLayingEgg();
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}
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@ -4,4 +4,11 @@ package org.bukkit.entity;
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* Represents a Witch
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*/
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public interface Witch extends Raider {
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/**
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* Gets whether the witch is drinking a potion
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*
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* @return whether the witch is drinking a potion
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*/
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boolean isDrinkingPotion();
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}
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@ -39,4 +39,32 @@ public interface Wolf extends Tameable, Sittable {
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* @param color the color to apply
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*/
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public void setCollarColor(@NotNull DyeColor color);
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/**
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* Gets whether the wolf is wet
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*
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* @return Whether the wolf is wet
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*/
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public boolean isWet();
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/**
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* Gets the wolf's tail angle in radians
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*
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* @return The angle of the wolf's tail in radians
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*/
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public float getTailAngle();
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/**
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* Gets if the wolf is interested
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*
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* @return Whether the wolf is interested
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*/
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public boolean isInterested();
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/**
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* Set wolf to be interested
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*
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* @param interested Whether the wolf is interested
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*/
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public void setInterested(boolean interested);
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}
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@ -90,4 +90,21 @@ public interface Zombie extends Monster, Ageable {
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* @param time new conversion time
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*/
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void setConversionTime(int time);
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/**
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* Gets whether this zombie can break doors
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*
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* @return Whether this zombie can break doors
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*/
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boolean canBreakDoors();
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/**
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* Sets whether this zombie can break doors
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*
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* This will be ignored if the entity is a Drowned. Will also stop the action if
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* the entity is currently breaking a door.
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*
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* @param flag Whether this zombie can break doors
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*/
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void setCanBreakDoors(boolean flag);
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}
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