Complete resource pack API

This commit is contained in:
Jedediah Smith 2015-04-04 22:59:54 -04:00
parent 333cc0c4e1
commit ecfabc25c7
2 changed files with 184 additions and 0 deletions

View file

@ -2252,6 +2252,180 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
void setResourcePack(@NotNull UUID uuid, @NotNull String url, byte @Nullable [] hash, net.kyori.adventure.text.@Nullable Component prompt, boolean force);
// Paper end
// Paper start - more resource pack API
/**
* Request that the player's client download and switch resource packs.
* <p>
* The player's client will download the new resource pack asynchronously
* in the background, and will automatically switch to it once the
* download is complete. If the client has downloaded and cached the same
* resource pack in the past, it will perform a quick timestamp check
* over the network to determine if the resource pack has changed and
* needs to be downloaded again. When this request is sent for the very
* first time from a given server, the client will first display a
* confirmation GUI to the player before proceeding with the download.
* <p>
* Notes:
* <ul>
* <li>Players can disable server resources on their client, in which
* case this method will have no affect on them.
* <li>To remove a resource pack you can use
* {@link #removeResourcePacks(UUID, UUID...)} or {@link #clearResourcePacks()}.
* </ul>
*
* @param url The URL from which the client will download the resource
* pack. The string must contain only US-ASCII characters and should
* be encoded as per RFC 1738.
* @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
* the resource pack file.
* @throws IllegalArgumentException Thrown if the URL is null.
* @throws IllegalArgumentException Thrown if the URL is too long. The
* length restriction is an implementation specific arbitrary value.
*/
default void setResourcePack(final @NotNull String url, final @NotNull String hash) {
this.setResourcePack(url, hash, false);
}
/**
* Request that the player's client download and switch resource packs.
* <p>
* The player's client will download the new resource pack asynchronously
* in the background, and will automatically switch to it once the
* download is complete. If the client has downloaded and cached the same
* resource pack in the past, it will perform a quick timestamp check
* over the network to determine if the resource pack has changed and
* needs to be downloaded again. When this request is sent for the very
* first time from a given server, the client will first display a
* confirmation GUI to the player before proceeding with the download.
* <p>
* Notes:
* <ul>
* <li>Players can disable server resources on their client, in which
* case this method will have no affect on them.
* <li>To remove a resource pack you can use
* {@link #removeResourcePacks(UUID, UUID...)} or {@link #clearResourcePacks()}.
* </ul>
*
* @param url The URL from which the client will download the resource
* pack. The string must contain only US-ASCII characters and should
* be encoded as per RFC 1738.
* @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
* the resource pack file.
* @param required Marks if the resource pack should be required by the client
* @throws IllegalArgumentException Thrown if the URL is null.
* @throws IllegalArgumentException Thrown if the URL is too long. The
* length restriction is an implementation specific arbitrary value.
*/
default void setResourcePack(final @NotNull String url, final @NotNull String hash, final boolean required) {
this.setResourcePack(url, hash, required, null);
}
/**
* Request that the player's client download and switch resource packs.
* <p>
* The player's client will download the new resource pack asynchronously
* in the background, and will automatically switch to it once the
* download is complete. If the client has downloaded and cached the same
* resource pack in the past, it will perform a quick timestamp check
* over the network to determine if the resource pack has changed and
* needs to be downloaded again. When this request is sent for the very
* first time from a given server, the client will first display a
* confirmation GUI to the player before proceeding with the download.
* <p>
* Notes:
* <ul>
* <li>Players can disable server resources on their client, in which
* case this method will have no affect on them.
* <li>To remove a resource pack you can use
* {@link #removeResourcePacks(UUID, UUID...)} or {@link #clearResourcePacks()}.
* </ul>
*
* @param url The URL from which the client will download the resource
* pack. The string must contain only US-ASCII characters and should
* be encoded as per RFC 1738.
* @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
* the resource pack file.
* @param required Marks if the resource pack should be required by the client
* @param resourcePackPrompt A Prompt to be displayed in the client request
* @throws IllegalArgumentException Thrown if the URL is null.
* @throws IllegalArgumentException Thrown if the URL is too long. The
* length restriction is an implementation specific arbitrary value.
*/
default void setResourcePack(final @NotNull String url, final @NotNull String hash, final boolean required, final net.kyori.adventure.text.@Nullable Component resourcePackPrompt) {
this.setResourcePack(UUID.nameUUIDFromBytes(url.getBytes(java.nio.charset.StandardCharsets.UTF_8)), url, hash, resourcePackPrompt, required);
}
/**
* Request that the player's client download and switch resource packs.
* <p>
* The player's client will download the new resource pack asynchronously
* in the background, and will automatically switch to it once the
* download is complete. If the client has downloaded and cached the same
* resource pack in the past, it will perform a quick timestamp check
* over the network to determine if the resource pack has changed and
* needs to be downloaded again. When this request is sent for the very
* first time from a given server, the client will first display a
* confirmation GUI to the player before proceeding with the download.
* <p>
* Notes:
* <ul>
* <li>Players can disable server resources on their client, in which
* case this method will have no affect on them.
* <li>To remove a resource pack you can use
* {@link #removeResourcePacks(UUID, UUID...)} or {@link #clearResourcePacks()}.
* </ul>
*
* @param uuid Unique resource pack ID.
* @param url The URL from which the client will download the resource
* pack. The string must contain only US-ASCII characters and should
* be encoded as per RFC 1738.
* @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
* the resource pack file.
* @param resourcePackPrompt A Prompt to be displayed in the client request
* @param required Marks if the resource pack should be required by the client
* @throws IllegalArgumentException Thrown if the URL is null.
* @throws IllegalArgumentException Thrown if the URL is too long. The
* length restriction is an implementation specific arbitrary value.
*/
default void setResourcePack(final @NotNull UUID uuid, final @NotNull String url, final @NotNull String hash, final net.kyori.adventure.text.@Nullable Component resourcePackPrompt, final boolean required) {
this.sendResourcePacks(net.kyori.adventure.resource.ResourcePackRequest.resourcePackRequest()
.required(required)
.replace(true)
.prompt(resourcePackPrompt)
.packs(net.kyori.adventure.resource.ResourcePackInfo.resourcePackInfo(uuid, java.net.URI.create(url), hash))
);
}
/**
* Gets the most recent resource pack status from the player.
*
* @return the most recent status or null
*/
org.bukkit.event.player.PlayerResourcePackStatusEvent.@Nullable Status getResourcePackStatus();
/**
* Gets the most recent pack hash from the player.
*
* @return the most recent hash or null
* @deprecated This is no longer sent from the client and will always be null
*/
@Deprecated(forRemoval = true, since = "1.13.2")
@org.jetbrains.annotations.Contract("-> null")
default @Nullable String getResourcePackHash() {
return null;
}
/**
* Gets if the last resource pack status from the player
* was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}.
*
* @return true if last status was successfully loaded
*/
default boolean hasResourcePack() {
return this.getResourcePackStatus() == org.bukkit.event.player.PlayerResourcePackStatusEvent.Status.SUCCESSFULLY_LOADED;
}
// Paper end - more resource pack API
/**
* Request that the player's client download and include another resource pack.
* <p>

View file

@ -21,6 +21,16 @@ public class PlayerResourcePackStatusEvent extends PlayerEvent {
this.status = resourcePackStatus;
}
// Paper start - add hash (not used anymore)
/**
* @deprecated Hash does not seem to ever be set
*/
@Deprecated(forRemoval = true)
public String getHash() {
return null;
}
// Paper end
/**
* Gets the unique ID of this pack.
*