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#1142: Calculate explosion damage separately for each affected EntityComplexPart
Currently the Ender Dragon takes roughly 3x the explosion damage when compared to vanilla 1.19.3. This is caused by a single damage value being calculated for the EntityEnderDragon and then being uniformly applied to every EntityComplexPart belonging to that dragon. This is resolved by restoring the vanilla behavior of calculating explosion damage separately for each EntityComplexPart. By: Jacob Martin <jjm_223@hotmail.com>
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229f3bb810
commit
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1 changed files with 10 additions and 7 deletions
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@ -45,7 +45,7 @@
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this.level.gameEvent(this.source, GameEvent.EXPLODE, new Vec3D(this.x, this.y, this.z));
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Set<BlockPosition> set = Sets.newHashSet();
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boolean flag = true;
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@@ -211,7 +226,36 @@
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@@ -211,7 +226,39 @@
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double d12 = (double) getSeenPercent(vec3d, entity);
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double d13 = (1.0D - d7) * d12;
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@ -67,8 +67,11 @@
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+
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+ if (entity instanceof EntityEnderDragon) {
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+ for (EntityComplexPart entityComplexPart : ((EntityEnderDragon) entity).subEntities) {
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+ if (list.contains(entityComplexPart)) {
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+ entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13 * d13 + d13) / 2.0D * 7.0D * (double) f2 + 1.0D)));
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+ // Calculate damage separately for each EntityComplexPart
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+ double d7part;
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+ if (list.contains(entityComplexPart) && (d7part = Math.sqrt(entityComplexPart.distanceToSqr(vec3d)) / f2) <= 1.0D) {
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+ double d13part = (1.0D - d7part) * getSeenPercent(vec3d, entityComplexPart);
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+ entityComplexPart.hurt(this.getDamageSource(), (float) ((int) ((d13part * d13part + d13part) / 2.0D * 7.0D * (double) f2 + 1.0D)));
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+ }
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+ }
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+ } else {
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@ -83,7 +86,7 @@
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double d14 = d13;
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if (entity instanceof EntityLiving) {
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@@ -254,6 +298,51 @@
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@@ -254,6 +301,51 @@
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SystemUtils.shuffle(this.toBlow, this.level.random);
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ObjectListIterator objectlistiterator = this.toBlow.iterator();
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@ -135,7 +138,7 @@
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while (objectlistiterator.hasNext()) {
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BlockPosition blockposition = (BlockPosition) objectlistiterator.next();
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@@ -272,8 +361,8 @@
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@@ -272,8 +364,8 @@
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TileEntity tileentity = iblockdata.hasBlockEntity() ? this.level.getBlockEntity(blockposition) : null;
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LootTableInfo.Builder loottableinfo_builder = (new LootTableInfo.Builder(worldserver)).withRandom(this.level.random).withParameter(LootContextParameters.ORIGIN, Vec3D.atCenterOf(blockposition)).withParameter(LootContextParameters.TOOL, ItemStack.EMPTY).withOptionalParameter(LootContextParameters.BLOCK_ENTITY, tileentity).withOptionalParameter(LootContextParameters.THIS_ENTITY, this.source);
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@ -146,7 +149,7 @@
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}
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iblockdata.spawnAfterBreak(worldserver, blockposition, ItemStack.EMPTY, flag2);
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@@ -305,7 +394,11 @@
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@@ -305,7 +397,11 @@
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BlockPosition blockposition2 = (BlockPosition) objectlistiterator1.next();
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if (this.random.nextInt(3) == 0 && this.level.getBlockState(blockposition2).isAir() && this.level.getBlockState(blockposition2.below()).isSolidRender(this.level, blockposition2.below())) {
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@ -159,7 +162,7 @@
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}
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}
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}
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@@ -317,6 +410,7 @@
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@@ -317,6 +413,7 @@
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}
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private static void addBlockDrops(ObjectArrayList<Pair<ItemStack, BlockPosition>> objectarraylist, ItemStack itemstack, BlockPosition blockposition) {
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