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Preserve data if possible when dropping Items from entities. Partial solution for BUKKIT-15
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1 changed files with 16 additions and 2 deletions
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@ -288,7 +288,15 @@ public class CraftEventFactory {
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victim.expToDrop = event.getDroppedExp();
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victim.expToDrop = event.getDroppedExp();
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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world.dropItemNaturally(entity.getLocation(), stack);
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if (stack == null || stack.getType() == Material.AIR) continue;
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if (stack instanceof CraftItemStack) {
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// Use the internal item to preserve possible data.
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victim.a(((CraftItemStack) stack).getHandle(), 0.0f);
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}
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else {
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world.dropItemNaturally(entity.getLocation(), stack);
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}
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}
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}
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return event;
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return event;
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@ -310,7 +318,13 @@ public class CraftEventFactory {
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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for (org.bukkit.inventory.ItemStack stack : event.getDrops()) {
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if (stack == null || stack.getType() == Material.AIR) continue;
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if (stack == null || stack.getType() == Material.AIR) continue;
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world.dropItemNaturally(entity.getLocation(), stack);
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if (stack instanceof CraftItemStack) {
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// Use the internal item to preserve possible data.
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victim.a(((CraftItemStack) stack).getHandle(), 0.0f);
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}
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else {
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world.dropItemNaturally(entity.getLocation(), stack);
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}
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}
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}
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return event;
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return event;
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